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Old May 28th, 2012, 4:38:57 AM   #9
TheStarRapper
 
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Join Date: Sep 2011
Posts: 179
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Rock

Pros:
  • High physical defense and attack stats across the board
  • Permanent sandstorm, courtesy of Tyranitar, will wear down opposing pokes with 6.25 residual damage, and also provide a 1.5x boost to SpD
  • Access to the triumvirate of stealth rocks, spikes, and toxic spikes
  • A common ability in sturdy, a psuedo focus sash, albeit needing some rapid spin support

Cons:
  • Weakness to Steel, Ground, and Fighting types nearly outweighs the high physical defense stats of the rock type
  • Despite the 1.5x boost to SpD by sandstorm, water and grass types exploit common quad weaknesses of Rock/Ground and Rock/Water
  • A general lack of speed outside of Terrakion, Aerodactyl, and Archeops leaves mono rock struggling to sweep, though rock polish sets attempt to rectify this problem
  • Politoed's Drizzle will often spell a death sentence for a rock team

Notable Members:

Terrakion don't play games. His massive attack and clutch 108 speed stat make him a real force to be reckoned with.


This 600 BST dinosaur is deciding whether you'll look better in an oak or mahogany coffin. Sand stream makes running T-tar vital to monorock success. The best way to get rid of Scizor and his banded bullet punch is to run babiri berry and fire blast for the ko.


Lunatone is your new best friend, with psychic typing to make fighting attacks neutral and levitate to avoid EQ. I recommend dual screens for aided survivability. His psychic stab is vital to take out fighting threats.


Solrock is similar to Lunatone, but has higher Attack and defense with lower SpA and SpD.


Though weak to stealth rock himself, this mon has rapid spin and stealth rock all in one package. I recommend HP fire to kill Ferrothorn, Forretress, and Scizor, all who want very much to end your life with STAB steel attacks.


Though not as pretty as Pamela Anderson, this lifeguard has your back in the water. Storm Drain, recover and curse makes Cradily your best bet to take on rain teams.


Crustle has a great ability in sturdy, and good moves with spikes, stealth rock, and shell smash.


Say hello to the new Omastar of your team. Spikes, toxic spikes, SR, shell smash, and a neutrality to steel give him a niche over other rock mons.


Though frail as a flower, a blazing 130 speed stat with taunt and SR makes him a guaranteed choice to get up rocks while keeping the enemy's off the field.


Although Kabutops has a powerful niche in lower tiers as a rain dance sweeper, he is probably going to do better as a rapid spinner, and he is not SR weak like Armaldo.


Mr. Moustache Magnet Pull does his best to take out Skarmory and Scizor (and most other steel types), who will otherwise give a lot of trouble to monorock. For the love of all that is good, do not come in on a choice banded superpower. Recommended EV Spread: Max HP, Max SpA, to deal the max damage to trapped mons while taking the minimum yourself.


Type Synergy:
  • Neutral to Ground: Cradily, Armaldo, Shuckle, Crustle
  • Neutral to Grass: Cradily, Armaldo, Shuckle, Crustle, Archeops, Aerodactyl, Aggron, Bastiodon, Magcargo, Probopass
  • Neutral to Water: Omastar, Kabutops, Corsola, Relicanth, Carracosta
  • Neutral to Fighting: Archeops, Aerodactyl, Armaldo, Shuckle, Crustle, Lunatone, Solrock
  • Neutral to Steel: Omastar, Kabutops, Corsola, Relicanth, Carracosta, Aggron, Bastiodon, Magcargo, Probopass
  • Immune to Ground: Lunatone, Solrock, Archeops, Armaldo
  • Immune to Water: Cradily

Tips/Tricks: This is one of those types where is best to not focus on covering up weaknesses, and instead play to your offensive strengths and win the match quickly. Terrakion, BandTar, and ShellSmash (Omastar, Carracosta) are your best bets to get the victory, and get out.
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