May 28th, 2012, 6:14:19 PM
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#645
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Join Date: Mar 2012
Posts: 200
Anywhere I Am Unwanted
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 Sprite credit goes to Romeert
Trainer Name: dinosaur
Pokemon: Colosshale, Slugma, Klink, Tyrouge
W/L/T: 2/0/0
Backpack:
Pokemon Team: Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Currency Counters:2
Universal Counters:
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Colosshale (*) (male)
Nature: Naughty Adds one (1) Rank to Attack ,Subtracts one (1) Rank from Special Defense
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (locked) (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk+: Rank 3
Def: Rank 2
SpA: Rank 3
SpD-: Rank 2
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC:0/6
MC:0
DC: 0/5
Attacks:
Leer(*)
Takle(*)
Bubblebeam(*)
Bite(*)
Rapid Spin(*)
Body Slam(*)
Fake Out(*)
Fire Fang(*)
Water Spout(*)
Roar(*)
Earthquake(*)
Rock Slide(*)
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Slugma (*) (female)
Nature: Brave Adds one (1) Rank to Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Magma Armor:(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Armor: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor DW: (locked) (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk+: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe-: 17
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC:3/6
MC:2
DC:3/5
Attacks:
Yawn(*)
Smog(*)
Ember(*)
Rock Throw(*)
Harden(*)
Recover(*)
Flame Burst(*)
Amnesia
Earth Power(*)
Memento(*)
Stockpile(*)
Fire Blast(*)
Rock Slide(*)
Hidden Power Grass,7 (*)
Heat Wave
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Klink(*) (genderless)
Nature: Hardy
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Plus:(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Minus:(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Clear Body DW: (locked) (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC:2
DC: 2/5
Attacks:
Vicegrip(*)
Charge(*)
Thundershock(*)
Gear Grind(*)
Bind(*)
Shift Gear(*)
Discharge(*)
Mirror Shot(*)
Hidden Power Grass, 7(*)
Volt Switch(*)
Flash Cannon(*)>
Signal Beam
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Tyrouge (Captain) (Male)
Nature: Adamant
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit DW (locked):(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC:1/6
MC:1
DC:1/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Bullet Punch
Hi Jump Kick
Mach Punch
Low Sweep
Protect
Earthquake
Fire Punch
Last edited by dinosaurdan; Aug 8th, 2012 at 9:35:05 PM.
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