Thank you
Fatecrashers and
Focus for your support.
I would like to take over user
Chou Toshio's Arceus-Poison overview as:
Quote:
Originally Posted by Fat Chou Toshio
^how's that? of course, if someone who plays ubers regulary can do better, go for it.
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I feel that this overview can still be significantly improved both competitively and in flavor. A full revamp might be required.
On that note, I would like to reserve
all remaining Arceus overviews except Arceus-Bug if possible. I have already finished the overviews of Arceus-Dragon, Arceus-Ghost, and Arceus-Poison. These will be
edited into this post later today. Arceus-Ground will also be edited in. These Arceus overviews will follow in a new post soon: Arceus-Rock, Arceus-Steel, and Arceus-Fighting.
Overviews are as follows:
Arceus-Dragon
Before:
After:
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Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. His powerful Judgments and Outrages rain down upon His numerous Dragon-type creations that litter the tier that is Ubers. Unless imbued with steel, His STAB Dragon-type attacks are unresisted. Dragon Arceus can run a terrifying Swords Dance set, or a Calm Mind set that few Dragon-types can claim. Though some of His draconian brethren have higher base attacks than He, fear not as superior speed and bulk allows Him to set up with greater ease. Even His creation Lugia, an unfaltering wall to the many Dragon-types, struggles to harm Him with its puny Ice Beams. Dragon Arceus is gifted with excellent resistances to Electric-, Fire-, Grass-, and Water-type attacks. However, His typing is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity else suffer His Judgment.
Comments:
I took some flavor inspiration from the D/P overview.
Quote:
- No mention of Calm Mind.
- Salamence and Rayquaza will hit harder than Dragon Arceus initially so you mention the bulk is that important, such as when tanking Lugia's Ice Beam.
- Mention how Dragon Arceus can hit even harder than either Dialga or Palkia after one Calm Mind on the special side.
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- The Calm Mind set is now mentioned in the overview.
- Why should Rayquaza or Salamence be mentioned in the overview over the other Dragon-types unless they are specifically important? Although they have Dragon Dance (and Swords Dance for Rayquaza), I don't feel this is enough to warrant a specific mention in the overview. Also, most of the commonly used Dragon-types in Ubers already have a higher base attack than Arceus-Dragon. I have just mentioned this along with the advantages of His initial speed and bulk. Going on this note, why should Lugia’s Ice Beam be mentioned of all things? Isn’t mentioning Arceus-Dragon's superior bulk enough?
- Do you really need to know that a +1 SpA Arceus-Dragon hits harder than an unboosted Palkia or Diagla barring Choice Specs? It’s very obvious already. Remember that this is an overview.
- EDIT: Lugia's Ice Beam is now mentioned along with the overview being more explicit about Swords Dance and Calm Mind
Arceus-Ghost
Before:
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Arceus takes on an incorporeal form when He attaches the Spooky Plate to Himself and assumes the Ghost-type. While Arceus is renowned for His incredible versatility and unpredictability, this is taken to a totally new level in this forme. Ghost Arceus is capable of filling almost any role, a task in which He is greatly aided by His solid base 120 stats across the board. In His ghostly form, Arceus gets certain important immunities, namely to Normal- and Fighting-type attacks, which allow Him to function as a potent spinblocker. However, His lack of useful resistances and weaknesses to common offensive types don't help Him. Still, a wide offensive movepool, access to a horde of support moves including Recover, and unresisted two-move coverage make Ghost Arceus a top-class threat this generation, and every team would be wise to prepare for Him or risk getting metaphorically crushed beneath Arceus's spectral foot.
After:
Comments:
Quote:
Originally Posted by Fat Furai
- More emphasis on the Calm Mind set.
- A sentence about the Swords Dance set.
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- The Calm Mind set is now mentioned in the overview
- The Swords Dance set is now mentioned in the overview
- I got rid of the useless and repetitive information in the original overview to make it more concise. Statements such as “solid base 120 stats across the board” are unneeded as they are obvious information.
- In my opinion, the flavor of the original Arceus-Ghost overview wasn’t that good. It was “heavy” at the first sentence but afterwards there was virtually none. Though the last sentence had flavor, it was quite cliché and long. It also wasn't that good. To remedy this, I changed the first sentence and added a flavorful last sentence which should be both less cliché and long. Better flavor was also added in between.
- Instead of just adding the Swords Dance and Calm Mind sets, I added the Lead and Support sets. This is to reinforce the fact that Arceus-Ghost is very versatile.
- The unresisted coverage part was taken out as according to the analysis, the Lead and Support sets don't have perfect neutral coverage. Also, all the Arceus formes could theoretically have unresisted coverage if they choose to.
- For the offensive sets, I mentioned the Great Walls Lugia and Giratina as they are seen in many Stall teams. It is quite significant that Arceus-Ghost can break through both of them as they can be a problem for offensive teams (Though Swords Dance Arceus-Ghost can have trouble with Reflect Lugia).
- Perhaps STAB Ghost-type attacks could be mentioned in more detail.
EDIT: Maybe making it more clear that the Calm Mind set does better against Lugia and Giratina than the Swords Dance set could be implemented.
Arceus-Ground
Before:
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Arceus is one of the most potent threats in this new generation. Despite the introduction of newer and stronger Dragon-types into the Uber tier, none can challenge the might of the divine Arceus. With His excellent base 120 Attack, 120 Special Attack, and 120 Speed, Arceus can become a deadly setup sweeper capable of tearing gaping holes in unprepared teams. Defensively, Arceus is no slouch either, possessing base 120 / 120 / 120 defenses. When equipped with an Earth Plate, Arceus gains the Ground typing and a coveted resistance to Stealth Rock, as well as a useful immunity to Electric-type moves. This makes Ground Arceus the premier counter to Zekrom, a dangerous physical sweeper introduced in this generation. Arceus has more overall bulk than Groudon, who is considered to be the epitome of walling in the Uber tier; Arceus also outclasses Groudon in that He has a reliable recovery move in the form of Recover.
Ground is an excellent neutral STAB, and Arceus possesses two nifty 100 Base Power Ground-type moves up His sleeve: Judgment and Earthquake. This allows Ground Arceus to run either a physical set or a special set, providing Him with a versatility that makes Him utterly deadly. However, Arceus is not without His flaws; Ground Arceus possesses debilitating weaknesses to Water-, Ice-, and Grass-type moves, which really hinders Arceus's effectiveness considering the popularity of Kyogre. Nevertheless, one must never underestimate the prowess of Ground Arceus, as He is definitely a force to be reckoned with.
After:
Comments:
I took some flavor inspiration from the D/P Arceus-Rock and Arceus-Ground overview.
Quote:
Originally Posted by Fat trickroom
Groudon is only the epitome of physical walling. Also the sun Groudon brings make it more useful as a supporter. Ground Arceus is more useful in Swords Dancing with much higher Speed and Special Defense.
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- Everything specified is mentioned. Swords Dance is mentioned but not in regards to Groudon.
- I had to shorten the original overview considerably as there was useless information (See Arceus-Ghost for examples) and I made it more concise. The original also had no flavor whatsoever so I fixed that.
- I neglected to mention that Ground is good neutral STAB along with Him having the 100 BP Earthquake and Judgment. I think everyone already knows that Ground is a good neutral STAB (though the multitude of Flying-types in Ubers is a con). Also, the fact Judgment and Earthquake are 100 BP is just too obvious. If you really think I should mention one of the two points, please inform me.
- I might have written too many "ground" puns. I should be "grounded." Please tell me if you think there is too much flavor!
Arceus-Poison
Before:
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Poison may seem an odd choice for Arceus, as Poison is often regarded with incredulity over all competitive metagames for its poor offensive coverage and weakness to the ever-popular Earthquake. Despite the weaknesses generally associated with Poison-typing, Poison Arceus is able to utilize the strengths of Poison to fill a very effective support role and defensive pivot. Poison grants Arceus two important utilities: an immunity to Toxic, and the ability to absorb Toxic Spikes. Toxic Spikes is a sever problem to some of Uber's key threats, such as Groudon, Kyogre, Palkia, and the special walls Blissey and Chansey. Poison Arceus is the best, and perhaps only truly good Poison-type that can be used in Ubers to absorb Toxic Spikes (the only other Pokemon commonly considered being Tentacruel). Furthermore, His immunity to poison allows Him to set up Calm Minds easily against a variety of defensively-oriented opponents, notably Blissey and Chansey, giving Him the ability to translate defensive utility into a significant offensive threat. Poison can't match Dragon or even Normal in terms of coverage, but can be lethal with the setup opportunities granted by Poison's useful resistances and immunity to Toxic. Just like any of Arceus's forms, Poison Arceus is not to be underestimated.
After:
Comments:
Credits go to the original B/W overview for flavor and user
Chou Toshio for the competitive base.
- I made Chou’s overview more concise as before it was an uninteresting wall of text. It has been shortened considerably while retaining all of the correct competitive content.
- Chou’s overview has virtually no flavor so it was added to the first/last sentences along with a bit in between.
- Just a nitpick, Arceus-Poison doesn’t really set up with impunity against Chansey or Blissey if they have Thunder Wave. However, Thunder Wave is listed as an Other Option. I could change the sentence if Quality Control feels that this statement is significant enough to warrant a change.
- Even when Arceus-Poison sets up, it is not
that significant of an offensive threat.
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Should the Toxic Plate be mentioned in the overview? It could be placed in the first sentence like so: The Creator oozes with the scum and filth He has deemed you to be with His Toxic Plate.
Comment Addressed by Furai - Implemented
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Feel free to comment on these overviews. If more (or less) competitive information or flavor is required, don't hesitate to give your opinion.