Skill Swap is really interesting and something I never considered before. It's use is not only for Illuminate, the inconsequential ability here, but for Dry Skin. You can run a Sun team and effectively neuter an opposing team member with the crippling 12.5% HP loss and increased damage from fire attacks. This is by no means gimmicky either. It gives a way for us to fight back against defensive Heatran (though offensive tran faces the same problem but can hold EP) by taking away Flash Fire and being able to hit it with a neutral fire move. Of course, Illuminate may be fitting if the fear of offering an opponent a water immunity is frightening.
Recover is an interesting option that I see is going to have some heavy debate, much like Scald in the last thread. I'm going to think about it a little longer before making a stand.
Much like the rest of the community, we should splurge on these support moves so as to provide a great defensive and support niche for Mollux. Otherwise, we are being outclassed by many mons that offer so much more. Being diverse in this stage does not hurt the metagame as much as the attacking moves did. Here, we set up the situation for ourselves and our teammates to take advantage. We should use Mollux as a support and/or defensive pivot to help the rest of the team.
I want to say before some start slandering me, I envisioned CaP3 as a defensive pokemon when we picked the type. As the process went on, he slowly became more offense oriented in my opinion. I just want some part of Mollux to help the team, not just by taking out opposition through strong attacking moves from a high attacking stat.