Redoing Wooper for mid
: Wooper is avaialbe very early in the game, after you reach Violet City but before Falkner on Route 34. However, it is only available at night, which may cause complications in obtaining it. Early evolution helps it.
: Its stats are generally average or worse, but Quagsire maintains solid bulk along with usable attacking stats, more physically oriented but enough to hit in game trainers hard.
: Quagsire lacks an expansive movepool but it gets all it needs with little effort. Earthquake comes through level up for its best STAB, Surf comes at Ecruteak City and Ice Punch comes in Goldenrod, which gives it overall great coverage.
: Not particularly strong, Quagsire will 2HKO most enemies in-game, or 3HKO of a similar level, but it will rarely fall to one or multiple enemie due to its bulk and typing.
: Excellent typing. Water and Ground both are great offensively and cover a wide variety of types. Defensively Water/Ground offers resistances to Fire, Poison, Rock, and Steel as well as an immunity to Electric. This leaves few weak points to strike at, only carrying a weakness to Grass.
Falkner, Bugsy, Whitney, Morty, Chuck: Carries no specific advantages, leaves no specific weaknesses, will fare well against them due to its typing and bulk.
Jasmine: Surf will KO everything in sight, or Earthquake which you might have at this point.
Pryce: Beats Piloswine easily, will outlast Seel and Dewgong without much trouble
Clair: Ice Punch the Dragonair's into oblivion, can outlast Kingdra as Earthquake hits it hard.
Will: Ice Punch the Xatus, Earthquake the Jynx and let something else beat Slowbro and Eggy.
Koga: Fears little from his team, can hit all of them either hard or super effectively
Bruno: lolOnix, the Hitmons dont offer much trouble, Machamp is probably too strong to take on.
Clair: Run from Vileplume, dont bother with Umbreon or Gengar but smash Murkrow and Houndoom with Ice Punch and Surf
Lance: Surfs the Charizard and Aerodactyl, Ice Punch the three Dragonites, typing is excellent here.