Banryu I don’t Feel like Mollux would be a great user of Final Gambit. When you use Final gambit, you want to be faster than your opponent so that you don’t get slammed with a powerful attack right before using final gambit so as to keep your HP at a maximum. Mollux isn’t that fast so it will have to use a choice scarf to use final gambit effectively, but then you might as well use victini as your final gambit user since its faster, got more HP and has U turn. You can probably find some people who can find some extremely niche uses for final gambit, but don’t expect it to be a great option for mollux.
Also, I made some serious changes to my movelists, including a complete revamp of the Egg Move Lists and a couple touch ups on the TM list and Level up Moves. I also completely removed the tutoring idea because I liked it less and less the more I thought about it. There were a few important VGM changes including the removal of Hurricane and calm mind and the addition of recover.
Before I didn’t want to give Mollux recover because I thought it would make mollux to powerful in the rain with dry skin, lefties, and recover, but then I remembered wny Fire/ Poison is a bad typing (earthquake weak) so I gave it recover. I took out Calm Mind mainly because I got too worried about Mollux becoming a sweeper.
I’ll be adding egg move illegalities soon. Please check out the changes here: http://www.smogon.com/forums/showpos...9&postcount=19
Or go directly to the original post (#19). I appreciate any and all feedback. Thanks!