Quote:
Originally Posted by Fat forestflamerunner
Banryu I don’t Feel like Mollux would be a great user of Final Gambit. When you use Final gambit, you want to be faster than your opponent so that you don’t get slammed with a powerful attack right before using final gambit so as to keep your HP at a maximum. Mollux isn’t that fast so it will have to use a choice scarf to use final gambit effectively, but then you might as well use victini as your final gambit user since its faster, got more HP and has U turn. You can probably find some people who can find some extremely niche uses for final gambit, but don’t expect it to be a great option for mollux.
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Yeah, you're right. There's really no reason to use Final Gambit on Mollux when Victini does it better, and as such, I feel that
Final Gambit should only be added if movepool creators feel it is flavorfully relevant (personally, I don't). As for your movepool changes, FFR, the level-up and egg moves look fine to me for the most part, though I don't feel like there's much of a flavor basis nor competitive merit for including Wish (much like Final Gambit xP). Also, I'll bring up again what people have been pestering you about regarding level 6 Selfdestruct. You know what I'm talking about... Beyond that, I don't see any moves that I feel shouldn't be there. Are you making any record of the noteworthy discluded moves in your movepool? Might not be a bad idea.
With that resolved (for myself), my latest updates include
removing Final Gambit,
adding Charge Beam for flavor reasons mainly, and
reinstating Work Up also for flavor, relatively harmless as it is.
My attention now turns to Power Gem and Stealth Rock.
For
Power Gem, there's nothing worrisome competitively-speaking whether it is present in movepools or not (Hidden Power has equal power to it, so it basically just frees up a slot for other Hidden Powers that will not likely be used when Recover/Fire STAB/Electric move are also used). My main concern with Power Gem is for flavor.
How does Power Gem contribute to flavor? I don't really think that it does. A lot of people are placing Mollux in the Mineral egg group, which while less fitting than others, I can understand, because the lava lamp shell is probably interpreted as some sort of conical mini-volcano (which would serve to explain Lava Plume and Eruption a bit). Even taking that into account, however, I can't really see Mollux using Power Gem like I can with other flavor moves (like Signal Beam). In its animation, Power Gem sends out faceted waves of light, almost like a rock-cutter or something, from some sort of rock or mineral-like appendage on its body. Are the metallic components of Mollux's lava lamp enough to warrant flavorful usage of Power Gem? I'm not convinced that they are. I'm probably overthinking it, though.
For
Stealth Rock, my concerns are competitive. Toxic Spikes I don't mind, given that they can be circumvented with relative ease and take a while to set, but the SR mindset is quick'n'easy and forget it was even on his set after using it, and I don't feel it contributes anything to his role as a pivot. There's the argument that Heatran does this better so it's harmless, but since many breeding combinations allow it alongside Toxic Spikes and Rapid Spin, I worry that
the inclusion of Stealth Rock distracts from the concept, like many of us agree that Calm Mind does. I see Stealth Rock as a bridge of sorts that would allow Mollux to cross the line from bulky offensive pivot to bulky offensive support, and that removing it would keep Mollux where we want him to be. Again though, I might be worrying for nothing. Thoughts on this?