Clefable UU
I don't know if I'm dooing this right, but I found a good strategy with Clefable that can stall an entire team that doesn't have Roar or anything that make her leave the battle. Can anyone else test and post the results?
Clefable (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Softboiled
- Trick
- Cosmic Power
- Seismic Toss
ty *-*
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