Quote:
Originally Posted by Fat Double01
I think I remember playing this team a few times. It is a very solid semi stall team but you do have some weaknesses. Taunt+SD Drapion really seems to give this team trouble. Your only real good check is sandslash. Taunt+SD Drapion really just annoys your team in general whether it be preventing hazards or preventing wish passing. Sandslash also has no reliable recovery so it can only take crunch's for so long.
Another poke i find that could trouble your team is support drapion. Because not only does it set up hazards up but it also beats your rapid spinner 1v1. Nothing on your team can really handle it as gallade and ferroseed are greatly crippled by scald burns.
I'm not exactly sure how to fix these problems but your best bet is to run a Taunt+SD Drapion of your own in place of your drapion. This will help you deal with those threats as well as help deal with stall teams. SD drapion also compliments gallade making a extremely dangerous dual-SD core. Taunt also stops annoying set up pokes like lilligant and sub split rotom. Although u will lose t-spikes and a phazer almost all good teams have a t-spike absorber via drapion or roselia.
Taunt+SD Drapion Set
|
Hey thanks for your rate. Even thought Taunt SD drapion is problematic, I dont really think it deserves to change something to check it. I mean, here is a calc:
252
+2 Atk Drapion Crunch vs 252 HP/248 Def Sandslash (+Def) : 38.98% - 46.05%
252
+2 Atk Drapion Earthquake vs 252 HP/252 Def Eviolite Ferroseed (+Def) : 29.79% - 35.27%
While:
0 Atk Sandslash Earthquake vs 4 HP/0 Def Drapion: 71.28% - 84.04%
0 Atk Ferroseed Gyro Ball vs 4 HP/0 Def Drapion: 30.14% - 36.17%
I think I mentioned something like that on the threat list. Besides Toxic Spikes on my drapion is sometimes crucial to win a game. Thanks for the rate though, I appreciate it.