There is one move with absolutely nothing on its page except for its distribution, so I though I should make one to complete it.
U-Turn
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[LONG DESC]
Deals damage. After the user damages the target, it immediately switches out. The player then selects and switches in a new Pokemon, who carries on the turn. Does not force the user to switch out if there are no more inactive on the user's team or if U-turn KOes the opponent's last Pokemon. If the move has no effect on the opposing Pokemon, then the secondary effect does not occur. If the opponent uses Pursuit, and if said opponent is faster, then Pursuit deals normal damage, but if it's slower, then Pursuit deals double damage. U-turn can be used to switch out of all trapping effects, including Ingrain, Mean Look, Shadow Tag, and Fire Spin
In-game, if the user of U-turn KOes a trainer's Pokemon, then the next Pokemon sent in does not gain any Exp. Points from that KO.
<h2>Competitive Use</h2>
<p>A very cool move indeed, in fact, it falls into a unique category of moves. U-turn forces the user to switch out after dealing damage, making it great for switching into a potential counter to the opponent's Pokemon. This move is more of a utility move, not a sweeping one, thanks to the added effect as well as the existence of X-Scissor and Megahorn.</p>
<p>Scizor is a very notable user of U-turn in its Choice sets, whenever it uses U-turn, it can use it either as a speedy revenge killer, or even dishing out strong damage while switching out. Other users often use it as well, in particular Hydreigon, who occasionally uses it in synergy with Draco Meteor to dish serious damage, then switch to rid the power drop. Mienshao can also use U-turn somewhat decently thanks to Regenerator, in which it can heal itself every time it exits the field as well as dishing out damage.</p>
<p>A new Electric-type special equivalent, Volt Switch, came to the table, and with U-turn, created a strategy known as "VoltTurn". This strategy involves having every member of the team know either U-Turn or Volt Switch, and use it to safely switch out of opponents in order to gain more momentum. The constant switching will deal slow damage that will stack up, and when paired with Sandstorm, Hail, or Toxic damage, it can annoy the opponent to death. Overall, U-turn is an excellent utility move that can be very important.</p>
<h2>Related Moves</h2>
<p>Volt Switch is a special Electric-type equivalent</p>