Rediamond enters with his Scyther first...
Waterwarrior with his Blissey second...
You grit your teeth as you enter, an acute pain stabbing at your temples. Claw holds its heads in her hands and leans on her trainer. The purple air lingers lowly above, cloaking the once-skyblue air. A cool breeze dawdles past, twisting around your ankle, biting into it. Staring resolutely back at you, the cracked mud ground whispers, "There is nothing here, leave, leave..."
But you don't. You never leave. That's why this happened in the first place. But that's fine, everyone else is dead now. And the dead don't have to worry about this mess.
Originally Posted by Fat waterwarrior
Pinkie Pie the Blissey
Blissey (Pinkie Pie) Female ♫
Modest (+SpA, -Atk)
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- UNLOCKED):
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Base Rank Total: 19
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Hidden Power Ground (6)