Thread: RU Teambuilding
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Old Jul 14th, 2012, 12:10:29 AM   #40
TropiOUs
 
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Join Date: Apr 2011
Posts: 417
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Time for something that should not be used:

Golurk @ Choice Band
Trait: No Guard
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- Earthquake
- DynamicPunch
- Ice Punch
- Shadow Punch

Role: Wallbreaker

Why it's bad: With the introduction of the tutors in BW2 any use No Guard Gourk would have is simply gone. First with access to the new punching moves, it gets some kind of recovery with Drain Punch that gets a decent boost to 90 bp that in the long run is not really far from what Dynamic Punch would do
Calcs
. Ice Punch while it might never happen in a battle, has the potential to 2HKO Tangrowth ,though it is small chance, but still possible. Iron Fist also turns Shadow Punch from pathetic STAB move to a simply below average STAB move. Stone Edge could be argued here for a No Guard use here, but Golurk already gets all the kills on Stone Edge Targets if it picks any punching move that is not Drain Punch while they try to come in an Earthquake that they are inmune to, the only real benefit over Ice Punch is having a guaranteed OHKO on Mandibuzz after Stealth Rock Damage.

Any Additional Info:Out of "lol su randum confusion hax XD", this set does nothing than an Iron Fist Golurk wouldn't do better.
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang
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