Join Date: Feb 2012
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Leader
Pyro the Houndoom

Houndoom[Pyro](F)
Nature: Naive(+Spe, -SpD +14%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities
Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2(-)
Spe: 110(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC 6/6
MC 0
DC 5/5
Attacks
Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang, Crunch
TM/HM - Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
Egg Moves - Sucker Punch, Nasty Plot, Counter
5th Gen Tutor - Snatch, Dark Pulse
4th Gen Tutor - Heat Wave
Pyromaniac the Escavalier

Escavalier(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories
Abilities:
Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17(-)
Size Class: 2
Weight Class: 3
EC:6/6
MC: 0
DC:5/5
Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head
TM/HM - Double Team, Substitue, Poison Jab, Protect
Egg Moves - Megahorn, Faint Attack, Counter
Handy the Ambipom

Ambipom(Handy)M
Nature – Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit
TM/HM – Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt
Egg Moves – Fake Out, Bounce, Counter
5th Gen Tutor - Snatch, Role Play
4th Gen Tutor - Fire Punch, Thunder Punch, Ice Punch
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