Jul 16th, 2012, 8:26:54 AM
Join Date: Mar 2011
I think bugmaniacbob's entries need to be a little more refined, I feel like they look a little random too. I had to scroll up to the template to see what the headings were for. In addition, I don't agree with Jigglypuff sucking that much considering it carries the team through the early game. Late-game it is passable as a tank and as a healer (because of the ability) so it's not all crap. Also, there are too many top-tiers, many of them are only mid-tier material, like Conkeldurr etc. Anyway, here's an entry for one of the best pokemon I've ever had to use in this game.
- Ability: Guts is decent, but status doesn't happen often enough for Machamp to be utilizing this. Bodyguard makes Machamp a decent partner for frailer pokes like Alakazam, but it's not his best ability. Conqueror is where Machamp really shines as it allows Machamp to steamroll entire maps and take hits better, as he will be scoring multiple KOs at a time, making for easier kills and making it harder to kill him back.
- Stats: Monster offense combined with the raw power chop making him strong offensively. Defensively he can take a hit, but won't like super effective ones.
- Move: Cross Chop may appear to hit an odd area, but it's ability to hit multiple pokemon at once is amazing. Not as accurate as it would like, it averages around 80% which means 4/5 targets in the sights will be likely KO'd.
- Movement: Machamp's movement is limited to 3 squares, and can neither swim nor fly. Still, he's not so slow that he never reaches the opponent, and Cross Chop's range still helps him hit the odd target at a distance.
- Type: Fighting is weak to Psychic and Flying, and there are a few around, but not enough to truly worry him. Most Psychics are frail and most Flying types come with a secondary Normal typing, meaning they don't resist his attacks.
- Matchups: Machamp is typed quite well overall, since there are a ton of Normal, Rock and Steel types present during the main story. In addition, since so many pokemon featured are neutral to fighting, Machamp can steam through quite easily. It's worth noting a decent Machamp can do massive damage to Zekrom at Draconis, and possibly take out some of it's allies with Cross Chop's range, while it is able to become bulkier over time with every KO. In the final story battle, the only thing Machamp fears is Mismagius, but it hits multiple pokemon (Lapras, Aggron, Lucario) supereffectively and all at once. He can even nab 3 boosts to his defense and attack and take on Rayquaza by himself.
- Additional Comments: While he is not essential to the main story, and none of the story-based warlords have 100% link with Machamp, he is still a force to be reckoned with. He is also arguable superior to Conkeldurr, who has similar stats but a worse ability and a very poor frontal attack. In fact, he is arguably the best fighting-type in the game.
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