I was recently linked to a thread inquiring about the legalization of OHKO moves in RBY
, and I cringed. The argument of the moves' validity aside, professional Pokemoner/adult video star/part-time bouncer at the Diamond Club, spies, mentioned something after reading it himself, after claiming (and I agree) that RBY is not stallish like people are making it out to be:
Originally Posted by Fat EXAGGERATION DON'T READ TOO HARD INTO IT
[15:59] <&spies> well yeah
[15:59] <&spies> since DPP
[15:59] <&spies> stalling has become that
[15:59] <&spies> in fact in DPP
[16:00] <&spies> stalling is "being able to switch"
This is an observation I've also made from seeing the newer generation of trainers that incited my hatred of 4th and 5th gen for so long, and something I'm constantly saying is misconstrued when people refer to "stall" in GSC and ADV.
Yes, I just indirectly claimed that GSC is not *necessarily* stall, but my opinion and point of view is often quite different from that of players, which brings us to the topic of this thread, "What is stall?" Is it merely conserving your health on Pokemon that can afford to do so until they can go on the offensive? Is it refusing to succumb to a poorly set up offense when you don't have to? Most seem to draw parallels between the abuse of Toxic + entry hazards to stall as well, but it seems like there are other factors outside of that which people feel contributes to stall as well. It's almost as if there were an unspoken consensus among the later generation of players that if more than 4 Pokemon on each team are still alive by turn #20, someone's using a stall team. I can even recall a time when I used JABBA'S set up and someone claimed I was stalling.
So I really just want to hear from people to make it clear as to what they think stall is, since a standard definition doesn't seem to be as agreed upon as it would initially appear.