Originally Posted by Fat atsync
So I think that both types boost it to around 50% (i.e. neither is better). Fighting IS slightly higher but the difference is small, so just pick whatever you want if you want to go to the Mountain.
So now I'm gonna do the same thing with the Forest types. For all I know it may be that the Manor types are the only types where differences exist. We'll see.
Fighting is higher in the sample.
A different sample could get a higher value for Fire. It's like you got a "low damage row" for Fire and a "high dame row" for Fighting.
As you will check which type is better for each area, let's put some statiscs theory on it:
I performed a hypotesis test (google it ^^) for your Fire x Fighting data and got a p-value of 0.286, which statiscally means the proportions are the same. So, just confirming, what you said: neither is better. I won't go into further details, but a p-value around 0.05 or less is needed in order to be nearly sure the proportions are different.
Ghost x Dark (for manor) gets a p-value of 0.00006, which statiscally means Ghost and Dark get different proportions (so, Ghost is better). Dark x Psychic gets p-value of 0.656 (thus, they are equal).
Well, statistics just confirms what you said:
Mountain: Fire = Fight
Manor: Ghost > Dark = Psychic
On a final note, a bigger sample may influence the p-values, even though it's VERY unlikely (but possible) to get a different conclusion.
- Elgyem with Heal Block (level up)