• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Dogfish44

BATTLE 15!

alex.gif

VS. Alex

"So, eager to see this to the end, huh? I have business with that man at the end of the tunnel as well. Let's see who's more worthy."

Pokemon check: 3 (Mankey)
Ability check: 1 (Vital Spirit)

56.png

Mankey (M)
Ability: Vital Spirit

Mankey (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Acrobatics
Taunt
U-turn

Revenge
Encore
Focus Punch
 
MOvHv.gif


"Don't give up Hugo, I believe in you!"

Close Combat ~ Arm Thrust ~ Close Combat

IF Acrobatics, THEN Counter
 
296.png

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Knock Off
Sand-Attack
SmellingSalt
Tackle
Vital Throw
Whirlwind

Bullet Punch
Counter
Feint
Foresight

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat
ThunderPunch

Total Moves: 23

Music: Street Fighter 3 - Jazzy NYC '99

alexstance.gif


"No matter who my opponent is, I'm not going to give up!"

Revenge ~ Low Kick ~ Revenge

Round 1! Fighters ready! ENGAGE!

Action 1
-Makuhita used Close Combat!
To critical (<=625): 870 (No)
Damage: 16.5
Energy: -7
Makuhita's Defense and Special Defense fell to -1!

-Mankey used Revenge!
To critical (<=625): 6863 (No)
Damage: 19.75
Energy: -7

Action 2
-Mankey used Low Kick!
To critical (<=625): 1633 (No)
Damage: 15.75
Energy: -5

-Makuhita used Arm Thrust!
Number of hits (1-3; 4-6; 7; 8): 7 (4 hits)
To critical (<=625): 2565, 6955, 9686, 1366 (None)
Damage: 12.5
Energy: -3

Action 3
-Makuhita used Close Combat!
To critical (<=625): 7222 (No)
Damage: 16.5
Energy: -7
Makuhita's Defense and Special Defense fell to -2!

-Mankey used Revenge!
To critical (<=625): 4430 (No)
Damage: 21.5
Energy: -7

HP Left:
Makuhita: 100 - 19.75 from A1 - 15.75 from A2 - 21.5 from A3 = 43
Mankey: 90 - 16.5 from A1 - 12.5 from A2 - 16.5 from A3 = 44.5 ~ 45

Energy Left:
Makuhita: 100 - 7 from A1 - 3 from A2 - 7 from A3 = 83
Mankey: 100 - 7 from A1 - 5 from A2 - 7 from A3 = 81

Stat modifiers:
Makuhita: -2 Def, -2 SpD (Will rise to -1 at end of R2)
Mankey: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 43
EN: 83
Ability: Sheer Force
Effects: -2 Def, -2 SpD
Status: OK!

VS.

Alex
O
56.png

Mankey (M)
HP: 45
EN: 81
Ability: Vital Spirit
Effects: Nothing
Status: OK!​

colorswap.php


"You can't escape!"

Acrobatics ~ Low Kick ~ Acrobatics
Sub: IF Makuhita uses Counter, THEN use Screech and push actions down.
 
MOvHv.gif


"There's a path to victory, you just need to unlock it!"

Fake Out ~ Arm Thrust ~ Close Combat + Close Combat

By my calcs, your Low Kick does 17.5, and your Acrobatics do 24.5, adding up to 42. Fake Out does 5.5, Arm Thrust does a minimum of 8.5, and Super Close Combat does 31.5, adding up to 45.5 :-)

...please don't crit D:
 
Music: Street Fighter 3 - Jazzy NYC '99

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Makuhita used Fake Out!
To critical (<=625): 9458 (No)
Damage: 5.5
Energy: -4

-Mankey flinched!

Action 2
-Mankey used Low Kick!
To critical (<=625): 7198 (No)
Damage: 17.5
Energy: -5

-Makuhita used Arm Thrust!
Number of hits (1-3; 4-6; 7; 8): 1 (2 hits)
To critical (<=625): 5010, 7557 (None)
Damage: 8.5
Energy: -3

Action 3
-Mankey used Acrobatics!
To critical (<=625): 6048 (No)
Damage: 21
Energy: -7

-Makuhita used Close Combat + Close Combat!
To critical (<=625): 7222 (No)
Damage: 31.5
Energy: -35
Makuhita's Defense and Special Defense fell to -4!

Mankey fainted!
Makuhita's Defense and Special Defense rose to -3!

HP Left:
Makuhita: 43 - 17.5 from A2 - 21 from A3 = 4.5 ~ 5
Mankey: 45 - 5.5 from A1 - 8.5 from A2 - 31.5 from A3 = -0.5 ~ -1

Energy Left:
Makuhita: 83 - 4 from A1 - 3 from A2 - 35 from A3 = 41
Mankey: 81 - 5 from A2 - 7 from A3 = 69

Stat modifiers:
Makuhita: -3 Def, -3 SpD (Will rise to -2 at end of R3)
Mankey: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 5
EN: 41
Ability: Sheer Force
Effects: -3 Def, -3 SpD
Status: OK!

VS.

Alex
x
56.png

Mankey (M)
HP: 0
EN: 69
Ability: Vital Spirit
Effects: Nothing
Status: FAINTED - Unable to battle

colorswap.php


"You have earned this victory and my respect. Now, onward! Never waver, especially when you meet the master at the end!"

Congratulations! Your current streak is 15.

Just two left!

PsychicType.png

GhostType.png
 
MOvHv.gif


"Well, we can't hide any more. Hugo, you've done extremely well, let us see how we fare against the
GhostType.png
s around here!"
 
BATTLE 16!

ryu.gif

VS. Ryu

"The answer lies in the heart of battle! Show me what you learned challenger!"

Pokemon check: 1 (Nohface)
Ability check: n/a (Levitate)

Nohface.png

Nohface (M)
Ability: Levitate

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play
 
MOvHv.gif


"We might actually be able to hold our ground here..."

Foresight ~ Close Combat ~ Close Combat

IF Metal Burst A2 or A3, use Vital Throw on the corresponding action.
 
Music: Street Fighter 3 - Kobu

colorswap.php


"Shoryuken!"

Will-o-Wisp ~ Meteor Mash ~ Meteor Mash
Sub: IF Will-o-Wisp misses on A1, THEN use Will-o-Wisp on A2.

Round 1! Fighters ready! ENGAGE!

Action 1
-Makuhita used Foresight!
Makuhita identified Nohface!
Energy: -6

-Nohface used Will-o-Wisp!
To hit (<=7500): 8682 (No)
Nohface's attack missed!
Energy: -7

Action 2
-Makuhita used Close Combat!
To critical (<=625): 1362 (No)
Damage: 22.5
Energy: -7
Makuhita's Defense and Special Defense fell to -1!

-Nohface used Will-o-Wisp!
To hit (<=7500): 6056 (Yes)
Makuhita was burned!
Energy: -11

Makuhita is hurt by the burn! (-2 HP)

Action 3
-Makuhita used Close Combat!
To critical (<=625): 4535 (No)
Damage: 19.5
Energy: -11
Makuhita's Defense and Special Defense fell to -2!

-Nohface used Meteor Mash!
To hit (<=8500): 575 (Yes)
To critical (<=625): 843 (No)
To raise Attack (<=2000): 9843 (No)
Damage: 18
Energy: -6

Makuhita is hurt by the burn! (-2 HP)

HP Left:
Makuhita: 100 - 2 from A2 -20 from A3 = 78
Nohface: 100 - 22.5 from A2 - 19.5 from A3 = 58

Energy Left:
Makuhita: 100 - 6 from A1 - 7 from A2 - 11 from A3 = 76
Nohface: 100 - 7 from A1 - 11 from A2 - 6 from A3 = 76

Stat modifiers:
Makuhita: -2 Def, -2 SpD (Will rise to -1 at end of R2)
Nohface: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 78
EN: 76
Ability: Sheer Force
Effects: -2 Def, -2 SpD
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical attacks

VS.

Ryu
O
Nohface.png

Nohface (M)
HP: 58
EN: 76
Ability: Levitate
Effects: Nothing
Status: OK!​

colorswap.php


"Tatsumaki-Senpū Kyaku!"

Meteor Mash ~ Yawn ~ Meteor Mash
Sub: IF Makuhita uses Counter, THEN Chill and push actions down.
 
Music: Street Fighter 3 - Kobu

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Makuhita used Close Combat!
To critical (<=625): 688 (No)
Damage: 19.5
Energy: -15
Makuhita's Defense and Special Defense fell to -3!

-Nohface used Meteor Mash!
To hit (<=8500): 7668 (Yes)
To critical (<=625): 7040 (No)
To raise Attack (<=2000): 3461 (No)
Damage: 19.75
Energy: -10

Makuhita is hurt by the burn! (-2 HP)

Action 2
-Makuhita used Fake Out!
To critical (<=625): 6954 (No)
Damage: 2.68
Energy: -4

-Nohface flinched!

Makuhita is hurt by the burn! (-2 HP)

Action 3
-Nohface used Meteor Mash!
To hit (<=8500): 7781 (Yes)
To critical (<=625): 9323 (No)
To raise Attack (<=2000): 709 (Yes)
Damage: 19.75
Energy: -6
Nohface's Attack rose to +1!

-Makuhita used Close Combat + Close Combat!
To critical (<=625): 8784 (No)
Damage: 45
Energy: -33.25
Makuhita's Defense and Special Defense fell to -5!

Nohface fainted!
Makuhita's Defense and Special Defense rose to -4!
Makuhita is hurt by the burn! (-2 HP)

HP Left:
Makuhita: 78 - 21.75 from A1 - 21.75 from A3 = 34.5 ~ 35
Nohface: 58 - 19.5 from A1 - 2.68 from A2 - 45 from A3 = -9.18 ~ -9

Energy Left:
Makuhita: 76 - 15 from A1 - 4 from A2 - 33.25 from A3 = 23.75 ~ 24
Nohface: 76 - 10 from A1 - 6 from A2 = 60

Stat modifiers:
Makuhita: -4 Def, -4 SpD (Will rise to -3 at end of R3)
Nohface: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 35
EN: 24
Ability: Sheer Force
Effects: -4 Def, -4 SpD
Status: BURNED - Ongoing damage (2 damage per action), -3 to all physical attacks

VS.

Ryu
x
Nohface.png

Nohface (M)
HP: 0
EN: 60
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle

colorswap.php


"You have learned well! Now, proceed to your next challenge!"

Congratulations! Your current streak is 16.

Prepare for your next battle!

PsychicType.png
 
BATTLE 17!

akuma.gif

VS. Akuma

"Weakness is a disease, I am the cure."

Pokemon check: 4 (Meditite)
Ability check: 1 (Pure Power)

307.png

Meditite (F)
Ability: Pure Power

Meditite (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut
 
MOvHv.gif


"Fortune has a cold sense of humour... Activate Sheer Force"

Fire Punch ~ Ice Punch ~ Thunder Punch

IF Psycho Cut, THEN Counter
 
Music: Street Fighter 3 - Killing Moon

akumastance.gif


"Is that fear in your eyes? If you seek renown as a fighter, then stand and face your destiny!"

Force Palm ~ Low Sweep ~ Force Palm

Round 1! Fighters ready! ENGAGE!

Makuhita engaged its Sheer Force!

Action 1
-Meditite used Force Palm!
To critical (<=625): 372 (Yes)
To paralyze (<=3000): 5475 (No)
Damage: 16.5
Energy: -4

-Makuhita used Fire Punch!
To critical (<=625): 5949 (No)
Damage: 11.5
Energy: -6

Action 2
-Meditite used Low Sweep!
To critical (<=625): 6006 (No)
Damage: 13.5
Energy: -3
Makuhita's Speed fell to -1! (14 Spd)

-Makuhita used Ice Punch!
To critical (<=625): 9181 (No)
Damage: 11.5
Energy: -6

Action 3
-Meditite used Force Palm!
To critical (<=625): 7393 (No)
To paralyze (<=3000): 5170 (No)
Damage: 13.5
Energy: -4

-Makuhita used Thunderpunch!
To critical (<=625): 9339 (No)
Damage: 11.5
Energy: -6

HP Left:
Makuhita: 100 - 16.5 from A1 - 13.5 from A2 - 13.5 from A3 = 56.5 ~ 57
Meditite: 90 - 11.5 from A1 - 11.5 from A2 - 11.5 from A3 = 55.5 ~ 56

Energy Left:
Makuhita: 100 - 6 from A1 - 6 from A2 - 6 from A3 = 82
Meditite: 100 - 4 from A1 - 3 from A2 - 4 from A3 = 89

Stat modifiers:
Makuhita: -1 Spd (Will rise to 0 at end of R3)
Meditite: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 57
EN: 82
Ability: Sheer Force
Effects: -1 Spd (14)
Status: OK!

VS.

Akuma
O
307.png

Meditite (F)
HP: 56
EN: 89
Ability: Pure Power
Effects: Nothing
Status: OK!​

colorswap.php


"The true fighter can stare death in the face and lash out in rage against it!""

Psycho Cut ~ Psycho Cut ~ Psycho Cut
Sub: IF Makuhita uses Counter, THEN use Confusion.
 
Music: Street Fighter 3 - Killing Moon

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Meditite used Psycho Cut!
To critical (<=1250): 2703 (No)
Damage: 21.75
Energy: -4

-Makuhita used Fire Punch!
To critical (<=625): 4759 (No)
Damage: 11.5
Energy: -6

Action 2
-Makuhita used Fake Out!
To critical (<=625): 866 (No)
Damage: 5.5
Energy: -4

Meditite flinched!

Action 3
-Meditite used Psycho Cut!
To critical (<=1250): 1096 (Yes)
Damage: 26.25
Energy: -4

-Makuhita used Fire Punch!
To critical (<=625): 1430 (No)
Damage: 11.5
Energy: -6

HP Left:
Makuhita: 57 - 21.75 from A1 - 26.25 from A3 = 9
Meditite: 56 - 11.5 from A1 - 5.5 from A2 - 11.5 from A3 = 27.5 ~ 28

Energy Left:
Makuhita: 82 - 6 from A1 - 4 from A2 - 6 from A3 = 66
Meditite: 89 - 4 from A1 - 4 from A3 = 81

Stat modifiers:
Makuhita: -1 Spd (Will rise to 0 at end of R3)
Meditite: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 9
EN: 66
Ability: Sheer Force
Effects: -1 Spd (14)
Status: OK!

VS.

Akuma
O
307.png

Meditite (F)
HP: 28
EN: 81
Ability: Pure Power
Effects: Nothing
Status: OK!​
 
MOvHv.gif


"Well, we can still hope!"

Endure ~ Fire Punch ~ Ice Punch

The first time Swagger is used, Magic Coat AND Push actions down.
 
Music: Street Fighter 3 - Killing Moon

colorswap.php


"You have great perseverance. Many a lesser being would have been begging for mercy by now. But this is where I destroy you!"

Chill ~ Psycho Cut ~ Fake Out

Round 3! Prepare to strike! NOW!

Action 1
-Makuhita used Endure!
Makuhita braced for impact!
Energy: -15

-Meditite chilled out! [1/5]
Energy: +12

Action 2
-Meditite used Psycho Cut!
To critical (<=1250): 7362 (No)
Damage: 21.75
Energy: -4
Makuhita endured the hit!

-Makuhita used Fire Punch!
To critical (<=625): 8928 (No)
Damage: 11.5
Energy: -6

Action 3
-Meditite used Fake Out!
To critical (<=625): 4630 (No)
Damage: 8.5
Energy: -4
Makuhita endured the hit!

-Makuhita flinched!

Makuhita's Speed rose to 0!

HP Left:
Makuhita: 9 - 21.75 from A2 - 8.5 from A3 = -21.25 ~ -21 (Reduced to 1 due to Endure)
Meditite: 28 - 11.5 from A2 = 16.5 ~ 17

Energy Left:
Makuhita: 66 - 15 from A1 - 6 from A2 = 45
Meditite: 81 + 12 from A1 - 4 from A2 - 4 from A3 = 85

Stat modifiers:
Makuhita: Nothing
Meditite: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 1
EN: 45
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Akuma
O
307.png

Meditite (F)
HP: 17
EN: 85
Ability: Pure Power
Effects: Nothing
Status: OK!​

colorswap.php


"This is MESSATSU!"

Fake Out x3
 
Damage is only rounded at the end of a round.

Damage Rounding: Damage is rounded at the end of the Round. This means that if in a Round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an Action, that Pokemon is considered KOed.
 
Yes, I'm referring to that.

In the round, Meditite took 1 attack at 11.5 Damage. .5 Rounds up to 12 damage. 28-12 = 16 =\

Although tbh it doesn't matter, my luck ran out when Meditite got rolled and I didn't have Detect/protect to do Detect~Dodge~Detect so I could prep another Endure.

MOvHv.gif


"Make a final mark!"

Fake Out + Fake Out ~ Cooldown (Fire Punch) ~ Ice Punch
 
Ah. Now I got it. I round the remaining HP a Pokemon has, not the damage taken, at the end of the round. I'll keep that in mind for future reffings.

Music: Street Fighter 3 - Killing Moon

superbackground.gif


Round 4! Let's GO!

Action 1
-Makuhita used Fake Out + Fake Out!
To critical (<=625): 1492 (No)
Damage: 10.5
Energy: -21

-Meditite used Fake Out!
To critical (<=625): 705 (No)
Damage: 8.5
Energy: -8

Makuhita fainted!

HP Left:
Makuhita: 1 - 8.5 from A1 = -7.5 ~ -8
Meditite: 17 - 10.5 from A1 = 6.5 ~ 7

Energy Left:
Makuhita: 45 - 21 from A1 = 24
Meditite: 85 - 8 from A1 = 77

Stat modifiers:
Makuhita: Nothing
Meditite: Nothing

Dogfish44
x
296.png

Hugo - Makuhita (M)
HP: 0
EN: 24
Ability: Sheer Force
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Akuma
O
307.png

Meditite (F)
HP: 7
EN: 77
Ability: Pure Power
Effects: Nothing
Status: OK!​

colorswap.php


"The moment you challenged me was the moment you sealed your fate! Now, be gone with you!"

Spoils of battle:
Dogfish44
-Dogfish44 gains 34 CC.
-Hugo the Makuhita gains 34 HC.
Mr. L:
-Mr. L gains 6 UC.
TheWolfe:
-I gain 32 UC.​

Aw man, I was hoping you'd get to fight Gill. :(

Great job on the run Dogfish! See you again on the 24th!
 
Only users EspyOwner and dogfish44 should be posting in this thread.
God save all those reading the thread from the carnage that is within.

Dogfish44 will be using Hugo the Makuhita with Sheer Force:

296.png

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Counter
Feint
Foresight

Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Low Sweep
Poison Jab
Protect
Rest
Rock Slide
Substitute
Swagger
Toxic

Fire Punch
Helping Hand
Ice Punch
Low Kick
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch

Total Moves: 43

Please choose your first type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck.
 
Back
Top