Quote:
Originally Posted by Fat Glory Blaze
Hey, lovin' the team! I would like to know if you have any problems with opposing fire attacks, as in the sun, can do heaps to your team, and since you only have 2 dedicated walls (bronzong and p2?) you won't be able to stop threats like infernape, volcarona, heatran and darmanitan. also, after a dragon dance/sword dance, haxorus rips through your team with ease and now has fire punch to demolish bronzong.I would recommend you to put more defencive evs on bronzong and P2 so they can tank more hits. I also like how you used iron ball to make you abuse TR more. Really smart idea.
I noticed that your team relys on TR too much, and as soon as those 5 turns wear off, the opponent will then be able to take out your team, one by one. Maybe make the team less reliable on trick room? thats just my opinion. Thats all i have to say, have fun laddering with the team.
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The listed Mon's still did not gave me trouble yet... but when I think about it, you are maybe right... this team really relys much on TR. I also thought about adding dual screen or wish support to this team... I have to test this...
But thank you very much for rating and helping! :)))
Ahhh I forgott to answere one thing, for now I did not had problems with fire attacks comming from my opponent.
Quote:
Originally Posted by Fat Clafairy
Very nice team. I have used Conkeldurr with Trick room support as well and I agree its a real Monster in there. I would suggest replacing Facade with Thunder Punch, as it combines very well with Ice Punch and hits stuff like Skarmory and Slowbro for SE damage, as well switching either Hammer Arm or Drain Punch for Mach Punch as it will allow Conkeldurr to still pose a threat once Trick Room ends.
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Thank you very much for rating and helping!
I aggree with you that t-punch would be a nice option over facade and adding mach punch wouln't be bad as well cuz I just realized that this team is kind of weak to boosted priority! I' also try to replace hammer arm for mach punch.
Quote:
Originally Posted by Fat TheStarRapper
I can see that your team is ruthlessly dedicated to TR. This is a good and a bad thing. Despite being at home in it's own element, you should always be prepared to have a win condition when you are in an unfamiliar element. What I am saying is, you need something FAST so that when a powerful sweeper has you on your back legs, you can fight back. At the moment, as Glory Blaze hinted at, a Volcarona can use your own sun to majorly bring the pain. To this end, I recommend a Scarf Terrakion, which has the 108 speed tier to beat out a +1 Volcarona. It also helps against Chansey/Blissey that you referred to in your threat list. Here's a pretty sweet set that I use:
Terrakion @ Choice Scarf
Jolly Nature; Justified
252 atk, 252 spd, 4 hp
-Stone Edge/Rock Slide
-Close Combat
-X-Scissor
-Toxic
Toxic is the real kicker of this set, as Slowbro normally walls a Terrakion, but on a predicted switch you can say NO BRO and poison him. Rock Slide would be over stone edge for the power/accuracy debate. X-Scissor is for Celebi.
Also, I would suggest that your Ninetales replaces SolarBeam with Sunny Day. After all, otherwise a Tyranitar/Politoed/Hippo can switch back in at a later time and reverse the weather. Additionally, I see the merits of iron ball on Ninetales, but you should realize that by being slower than Hippowdon and Tyranitar, you cannot Will-O-Wisp them before they euthanize you with STAB EQ or Stone Edge. It's a trade-off, just something to consider.
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I aggree that I had a few situation where a scarfed powerhouse like terrakion would have helped me! but who to replace for it?
Iron Ball on Ninetales did really well for me atm... cuz most of the times I lead with Zong, use TR - Hypnosis - SR... maybe switching to Tales for weather.
Really thank you for rating and helping me! =)