Quote:
Originally Posted by Fat breh
No, you are incorrect, from what I know.
In generation 5 (not generation 4 to which you linked me; I'm well aware you can tie in gen 4) I'm fairly sure you can't tie. For example, 2 mons dying to LO recoil / attack simultaneously will result in a win for the LO attacker (in the battle you linked me to, had it occurred in gen 5, the staryu player would win). Perish Song results in the death of the faster mon, etc.
(sidenote, that video seems familiar; might have seen it in my PBR days!)
|
Quote:
Originally Posted by Fat W_M
About the tie...
I have done some forced battles to tie. First with perish song, the singer and the slower pokemon won. Then, with life orb damage, the attacker won although it die too by the damage. Finally, I achieved a draw, both trainers pressed "run".
PD: my english level is low. Sorry.
DS Battles:
60-53940-33112 Perish Song.
52-66455-51927 LO Attacker.
69-36126-53320 Run both trainers.
|
Okay, yeah. I misremembered, and you're right.
But...
Quote:
Originally Posted by Fat Antar
The bottom line is that there are no Nintendo-set rules for single 6v6 single battles, so we get to decide them for ourselves.
|
Quote:
Originally Posted by Fat pwnage77
the bug is: weather is sand and I have a Rayquaza out (meaning Air Lock cancels the weather effects) and then the Excadrill of my opponent outspeeds me.
|
Does Air Lock work in all other situations? Please include damage calcs where appropriate.