Quote:
Originally Posted by Fat typon77
I've been debating what I should link Oichi to. I've just beaten Illusio and Terrera and Jigglypuff is just god awful. The only merit to bringing Oichi is Sweet Song, which is an amazing Warrior skill. However, I'm not sure what I should replace her with. I already have Muneshige with his Perfect Link Staravia, and I don't want to deal with Dragonite's 2 movement. Any suggestions?
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Since you've got Oichi, you might as well go for a Dragon. I'm pretty sure the best one you can get at your stage of the game is Deino (the cave is automatically lv2 in Yaksha iirc) - Dragon Rage is pretty good even in mid-game, Zweilous isn't half bad (and very good indeed against Spectra), and although I'm fairly certain you'll need at least 70% link to evolve, Hydreigon wrecks everything. I'm fairly certain the link maxes out at around 80%.
If you want to check Oichi's link with a different Pokemon, try this google doc:
https://docs.google.com/spreadsheet/...kbndXU3c#gid=0
Also has all other warriors in the game; I've found it to be pretty helpful. Oichi does seem to get 90% link with just about everything, but it can help if you're unsure.
(This is assuming you aren't using passwords, in which case I dunno what to advise)
Also, this was apparently directed at me a little earlier and I missed it.
Quote:
Originally Posted by Fat Garud
Simply put, how can you make a judgement on this if you haven't gone through and experienced this? I used both of them side-by-side and Machamp significantly outclasses Conkeldurr. This includes offensively, defensively and in a support role. He has identical movement, with superior range and a better variety of abilities. His only downside is that you need to recruit Machop, like you said, but I had 2 warlords who could get perfect Sync with Machop by the time I even got to Pugilis. And I got him to Machoke in almost no time flat. In fact, Machoke and Gurdurr evolve in almost the same amount of time, because they evolve at link level 60. Gurdurr evolves a little earlier, I will admit that, but it doesn't give him a huge edge, merely a slight one. And lets face it, it's not hard to just auto-train until they both evolve anyway. Also worth noting that they have almost identical stats and both Machoke and Gurdurr get Wake-Up Slap.
Basically, Machamp - Top, Conkeldurr - High/Mid
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I believe that the bold speaks volumes. Why would you ever use two Fighting-types? An In-Game Tier list, as I have said multiple times, is not about conventional power. You only need one Fighting-type - and I am prepared to stand by this. There is no point in training two, if you want team variety. With that said, why would you ever choose any Fighting-type over Yoshihiro's Gurdurr? This is about getting the most efficient playthrough possible, remember.
Why should you go after a Machop user early in the game when Yoshihiro is right there and, by virtue of his map, extremely easy to capture? Why would you want to waste time leveling up a Machop to a Machoke when you could be leveling up a perfectly good Gurdurr instead, which is faster, stronger, bulkier, and thus far easier to improve link with? Not to mention that while Machamp outclasses Conkeldurr (and yes, I will willingly concede this), Gurdurr
directly outclasses Machoke, and you will be using Gurdurr/Machoke for the majority of your playthrough, if indeed you are going for efficiency.
Gurdurr/Conkeldurr is top tier, without question. Whether or not the same can be said for Machamp is debatable. But Machamp is less easily obtainable in the main game than Conkeldurr is, and as such, Conkeldurr has the advantage over it for the majority of the game, irrespective of late-game advantages, and is thus placed higher in the tier lists on my list.
Also there can be no argument that Jigglypuff is anything but awful, sorry