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Old Aug 8th, 2012, 5:57:38 PM   #7
Steven Snype
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Poppy


I'm going to address the individual qualms I've had with these Pokemon as together, I think these changes would change the core drastically and make for a different (but still similarly functioning) really cool team.

I had been thinking about other Arceus forms initially and Grassceus stuck with me, but using that didn't really help my concerns about being SD Arc weak, unless there's a really weird spread that I don't know about that lets me live both SpecsOgre's assaults and +2 XSpeeds from Arc comfortably. With Ho-Oh and V-Create Ray plaguing this team, I wasn't sure if I wanted another Fire-weak mon.

Jirachi is admittedly a mon that I had not really given much thought about since I was worried about being weak to offensive Groudon and even weaker to Ho-Oh, though another Dragon-type resistance would be great and the Wish passes would be invaluable; I wasn't too sure about where to fit it.

Forry was another mon considered for the role of T-Spike + Spin, but I felt that Ferro and Forry was really redundant, and defensively Grass was more valuable than Bug, plus Tentacruel synergized with Rain better.

Physically defensive Giratina-O is a recent set that people are using and one that I haven't given much thought to. It's worth a test over the current Gira-O spread, and I will let you know how it synergizes with the team. Giratina-A is out of the question as versus opposing Spikes-reliant teams, I prefer Levitate and an offensive presence than Pressure.

Thank you for the rate Poppy!
TrollFreak

Thank you Trollfreak. This rate looks to make ym team more offensively oriented, which is a spin that I had not thought much about. Scarf Cross is an interesting mon to use, but in my general experience with it, it hasn't been too helpful; nonetheless it's a cool revenge killer. I'd tried Thunder at one point, but I hadn't really found it to be that helpful given that I generally tried to phaze out Manaphy to force it to take more hazards damage and I preferred Draco to hit the more common Dialga and Groudon. That EV Spread though is interesting, and I'll try that out too.

T-Wave Ogre is something that came to mind before, but with the nature of the team, I preferred having them lose residual damage from Burn and Toxic rather than be completely paralyzed as it made it easier for a final Gira-O Shadow Sneak sweep rather than take a 10% Draco Miss chance in a final sweep. Thank you for your rate!

Mr.lol


SDef Gira-O is an alternative that I have not given much thought to, but I wasn't too sure about it due to the fact that my spinblocker with no residual recovery would have to take neutral Specs Water Spouts (Rain cancels out resistance) and the fact that stuff often aimed Draco Meteors, Spacial Rends, Ice Beams, Shadow Balls for this thing, and I generally don't like relying on Rest, esp. in BW. Perish Song is an interesting option that I will try out soon, but I preferred the immediate crippling of burns. However, I did not think about trying it out over Focus Blast since I wanted something to hit Rai switch-ins too.
shrang

Yes, I wrote up tons of paragraphs for no win conditions and been using Giratina-O and Kyogre without ever using them as a means to damage the opposing teams. It's a wonder how I ever achieved #1 twice and won a team tourney with this team, going 3-2 in Team Trials IV.

At 100%, it's a problem, but nobody ever saves it for the very end. They come in a couple of times and I get up a SR layer or a couple of layers of Spikes. It can only pick one move before I generally go to Kyogre, which I generally save for the opposing Arceus, especially if I see a specially based move. If it's not Water, Grass (lol great STAB), or Dragon, they eat Surfs, which generally do 50-60%. If they Refresh, they get 2HKO'd, if they CM, the T-Spikes I've set up earlier will whittle them down a bit more to put them into KO range. Waterceus faces Thunder, which does more damage than Surf. Grassceus doesn't bother me.
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