Originally Posted by Fat Pocket
For the first set, AC mention Fighting Gem so its first Brick Break can hit Heatran / TTar as hard as the band version without being choice-locked.
Trick Room may also deserve an AC mention with max HP / max Atk to make better use of V-create.
AC mention max attack / max speed for the Scarfer set, since some may want to hit hard with Victini. Mention Flare Blitz > Final Gambit as a powerful spammable Fire-type move when Victini does not want to slow down.
I've tried out a Trick Room set, and I liked it. I can agree that it only deserves an AC mention though (too many rain teams to do well enough on its own...).
Originally Posted by Fat ginganinja
Add a different scarfer set IMO, one that maxes speed and Atk, and doesn't use Final Gambit. I tested the set myself, and it just fucking nuked everything, as well as acting as a very good, long term revenge killer and Scout.
Final Gambit (in my opinion) is usually forced to sacrifice itself early (unless you have a spinner to avoid SR hassling you), but you hopefully take down a key pokemon on the opponents team. I would argue that the two sets are different enough to be included in the analysis.
OO Zen Headbutt since I found it useful in doing more to Keldeo, but it has limited use outside of hitting all those common fighting types in 1 move (as well as Tenta).
Alright. I'll get that in as the second set.
The proposed set order for the analysis is listed below. Are there any changes that QC would recommend for Victini?
- Physical Attacker
- Choice Scarf
- Final Gambit