Quote:
Originally Posted by Fat Pocket
For the first set, AC mention Fighting Gem so its first Brick Break can hit Heatran / TTar as hard as the band version without being choice-locked.
Trick Room may also deserve an AC mention with max HP / max Atk to make better use of V-create.
AC mention max attack / max speed for the Scarfer set, since some may want to hit hard with Victini. Mention Flare Blitz > Final Gambit as a powerful spammable Fire-type move when Victini does not want to slow down.
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I've tried out a Trick Room set, and I liked it. I can agree that it only deserves an AC mention though (too many rain teams to do well enough on its own...).
Quote:
Originally Posted by Fat ginganinja
Add a different scarfer set IMO, one that maxes speed and Atk, and doesn't use Final Gambit. I tested the set myself, and it just fucking nuked everything, as well as acting as a very good, long term revenge killer and Scout.
Final Gambit (in my opinion) is usually forced to sacrifice itself early (unless you have a spinner to avoid SR hassling you), but you hopefully take down a key pokemon on the opponents team. I would argue that the two sets are different enough to be included in the analysis.
OO Zen Headbutt since I found it useful in doing more to Keldeo, but it has limited use outside of hitting all those common fighting types in 1 move (as well as Tenta).
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Alright. I'll get that in as the second set.
The proposed set order for the analysis is listed below. Are there any changes that QC would recommend for Victini?
- Physical Attacker
- Choice Scarf
- Final Gambit