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Old Aug 13th, 2012, 12:07:24 AM   #1938
NoCheese
 
Join Date: Mar 2011
Posts: 81
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Quote:
Originally Posted by Fat KOTR View Post
So I think about the Subway a lot, but I've never really put together a team to have a go with. I had an idea today, though: Slowbro, Volcarona, and Lucario. Bear with me, my knowledge of the Subway is fairly limited and I'm human, so it's probably not perfect.
I think the Slowbro/Volcarona core could be fun (Regenerator is terrificly appealing, and Quiver Dance is such a powerful move), though with Volcarona boosting speed, I wonder if Thunder Wave might not work better as Toxic, especially since Volcarona can (after switching in) also stall a little with Morning Sun. Do note, however, that there's a fair bit of weather in the Subway, so Morning Sun isn't always going to be as reliable as you'd like, and without Substitute, status/hax can and will make setting up fully more difficult than you might think. Still, none of this is an absolute team killer, just stuff to keep in mind.



Quote:
Originally Posted by Fat KOTR View Post
Flamethrower is filler. I figure it would be a good answer to Taunt Whimsicott (which I think is present). It's also useful for physical tank grass-types that Volcarona might have trouble with and I don't want to waste Lucario on.
Taunt Whimsicott (or any Whimsicott for that matter) doesn't appear in the Subway. For reference, the list is here http://www.smogon.com/forums/showpos...postcount=1578 and is linked to on the first page of this thread. More generally, I tend to lead towards Ice Beam, since it lets you cover Dragon-types and still hits Grass-types super effectively. Yes, Flamethrower lets you roast Steels, but you can already at least hit them neutrally with Scald.

Quote:
Originally Posted by Fat KOTR View Post
I'm wondering if Volcarona should carry WoW instead of Bug Buzz. If the point is to +6 all the stats then is coverage even an issue?
I advise against WoW on Volcarona for a couple of reasons. First, relying on Firey Dance as your sole attack is bad. As you note, there are several pokes with 4x resists, but worse, you can't touch anything with Flash Fire. Likewise, I don't think you'll be able to set up to +6/+6/+6 as often as you'd hope, so even where your opponents aren't immune, having reasonable coverage becomes much more important when you are stuck with fewer boosts under your belt. Second, the 75% accuracy on WoW will be a big issue for you. On a long streak, you will miss a lot of times with WoW, and against a big physical attacker, such a miss (or the 1/16 chance of two in a row) could easily be fatal.

Hope this helps, and good luck!
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