Join Date: Mar 2012
Posts: 1,099
Minnesota
|
Trainer Name:
Akela
Pokemon (47): Exploud, Liepard, Carracosta, Arcanine, Archeops, Lilligant, Omastar, Eelektross, Piloswine, Bolderdash, Rhydon, Graveler, Cyndaquil, Larvitar, Aron, Roggenrola, Charmander, Ralts, Dwebble, Bonsly, Onix, Teddiursa, Cranidos, Shieldon, Kabuto, Anorith, Lileep, Meowth, Slugma, Colosshale, Shellos, Axew, Klink, Pawniard, Grimer, Smoochum, Drowzee, Slowpoke, Tepig, Aerodactyl, Corsola, Relicanth, Shuckle, Miltank, Lunatone, Solrock, Smeargle
W/L/T: 8/15/0
Backpack:
Battle Slots:
Battle Hall Challenge
Battle Subway
Battle Pike
Battle Arcade
Pokemon:
Mighty Morphin' Pokemon Rangers:
Jason the Axew
Axew [Jason] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Egg Group: Monster/Dragon
Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (18/68)
Physical
Aerial Ace
Assurance
Counter
Dig
Dual Chop
False Swipe
Night Slash
Poison Jab
Reversal
Rock Tomb
Scratch
Slash
Special
Dragon Rage
Razor Wind
Round
Other
Endure
Leer
Scary Face
Tommy the Larvitar
Larvitar [Tommy] [M] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 0/5
Attacks: (23/113)
Physical
Assurance
Bite
Chip Away
Earthquake
Iron Head
Payback
Rock Slide
Rock Tomb
Thrash
Special
Dark Pulse
Hyper Beam
Snarl
Snore
Other
Dragon Dance
Focus Energy
Leer
Protect
Rest
Rock Polish
Sand Storm
Scary Face
Screech
Taunt
Torment
Toxic
Kimberly the Aerodactyl
Aerodactyl [Kimberly] [F] ♪

Lonely Nature (+1 Atk, -1 DEF)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
MC: 0
DC: 0/5
Attacks: (16/87)
Physical
Bite
Dragon Claw
Earthquake
Fire Fang
Ice Fang
Steel Wing
Stone Edge
Thunder Fang
Wing Attack
Special
AncientPower
Other
Agility
Roar
Roost
Scary Face
Supersonic
Tailwind
Trini the Meowth
Meowth [Trini] [F] ♪

Careful Nature (+1 SpD, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks: (16/98)
Physical
Aerial Ace
Bite
Faint Attack
Fake Out
Flail
Foul Play
Fury Swipes
Pay Day
Scratch
Special
Hidden Power (Type: Psychic; BAP: 6)
Petal Dance
Round
Other
Assist
Growl
Screech
Taunt
Zack the Piloswine
Piloswine [Zack] [M] ♪

Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+) [+6 ACC]
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 4/9
MC: 0
DC: 1/5
Attacks: (21/78)
Physical
Bulldoze
Earthquake
Endeavor
Fissure
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Peck
Rock Slide
Tackle
Special
AncientPower
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
Other
Endure
Mud Sport
Odor Sleuth
Billy the Shieldon
Shieldon [Billy] [M] ♪

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Innate) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 1/5
Attacks: (15/73)
Physical
Fissure
Heavy Slam
Metal Burst
Rock Blast
Tackle
Take Down
Special
Other
Focus Energy
Iron Defense
Metal Sound
Protect
Rain Dance
Sandstorm
Sunny Day
Swagger
Taunt
Zordon the Colosshale
Colosshale [Zordon] [M] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Can Be Activated): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Innate) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Physical
Bite
Body Slam
Bounce
Dig
Double-Edge
Earthquake
Facade
Fake Out
Fire Fang
Rapid Spin
Tackle
Thunder Fang
U-Turn
Leer
Special
BubbleBeam
Water Spout
Other
Leer
Protect
Quash
Alpha 5 the Klink
Klink [Alpha 5] [-]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Mineral
Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus (Innate): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (Innate) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (15/46)
Physical
Bind
Gear Grind
ViceGrip
Special
Flash Cannon
Snore
ThunderShock
Other
Charge
Gravity
Magnet Rise
Recycle
Rest
Sandstorm
Sleep Talk
Substitute
Toxic
Bulk the Aron
Aron [Bulk] [M] ♪

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Innate) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15
EC: 0/9
MC: 0
DC: 0/5
Attacks: (15/110)
Physical
Body Slam
Head Smash
Headbutt
Iron Head
Metal Claw
Rock Tomb
Stomp
Tackle
Take Down
Special
Mud-Slap
Other
Harden
Hone Claws
Iron Defense
Roar
Rock Polish
Skull the Cranidos
Cranidos [Skull] [M] ♪

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 3/6
MC: 0
DC: 5/5
Attacks: (17/89)
Physical
Assurance
Chip Away
Crunch
Earthquake
Hammer Arm
Head Smash
Headbutt
Iron Head
Pursuit
Stone Edge
Take Down
Zen Headbutt
Special
Shock Wave
Other
Leer
Focus Energy
Scary Face
Toxic
Goldar the Charmander
Charmander [Goldar] [M] ♪

Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Monster/Dragon
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Innate) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (20/111)
Physical
Beat Up
Counter
Dragon Rage
Fire Fang
Focus Punch
Metal Claw
Rage
Rock Tomb
Scratch
Special
AncientPower
Dragon Pulse
Ember
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Other
Growl
Leer
SmokeScreen
Scary Face
Toxic
Lord Zedd the Pawniard
Pawniard [Lord Zedd] [M]

Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: (18/74)
Physical
Aerial Ace
Dig
Faint Attack
Fury Cutter
Low Sweep
Metal Claw
Psycho Cut
Pursuit
Revenge
Scratch
Sucker Punch
Special
Grass Knot
Other
Leer
Protect
Scary Face
Stealth Rock
Torment
Toxic
Ivan Ooze the Grimer
Grimer [Ivan Ooze] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks: (20/86)
Physical
Mud Bomb
Pound
Rock Slide
Shadow Punch
Shadow Sneak
Special
Acid Spray
Flamethrower
Mud-Slap
Poison Gas
Round
Sludge
Thunderbolt
TM/HM
Acid Armor
Disable
Double Team
Harden
Haze
Imprison
Minimize
Protect
Rita Repulsa the Smoochum
Smoochum [Rita Repulsa] [F]

Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Innate) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: (21/110)
Physical
Fake Out
Heart Stamp
Lick
Pound
Wake-Up Slap
Special
Confusion
Frost Breath
Powder Snow
Shadow Ball
Other
Fake Tears
Light Screen
Lovely Kiss
Mean Look
Metronome
Miracle Eye
Perish Song
Protect
Reflect
Sing
Sweet Kiss
Wish
Finster the Drowzee
Drowzee [Finster] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Human-Like
Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus (Innate) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: (18/96)
Physical
Headbutt
Pound
Psycho Cut
Special
Confusion
Poison Gas
Psybeam
Other
Assist
Barrier
Disable
Flash
Hypnosis
Light Screen
Meditate
Protect
Reflect
Role Play
Skill Swap
Trick Room
Baboo the Slowpoke
Slowpoke [Baboo] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Monster/Water 1
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Innate) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (18/119)
Physical
Dive
Headbutt
Tackle
Special
Confusion
Future Sight
Snore
Water Gun
Other
Curse
Disable
Growl
Mud Sport
Protect
Rest
Safeguard
Sleep Talk
Thunder Wave
Toxic
Yawn
Squatt the Tepig
Tepig [Squatt] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Field
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: (19/79)
Physical
Body Slam
Endeavor
Flame Charge
Gyro Ball
Heavy Slam
Magnitude
Rollout
Superpower
Tackle
Take Down
Wild Charge
Special
Ember
Grass Knot
Smog
Other
Defense Curl
Odor Sleuth
Protect
Tail Whip
Toxic
The Jungle Book:
Bagheera the Liepard
Liepard [Bagheera] [M] ♪

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 1
DC: 5/5
Attacks: (34/67)
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Payback
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Grass Knot
Snarl
Other
Assist
Captivate
Charm
Encore
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Toxic
Yawn
Raksha the Arcanine
Arcanine [Raksha] [F] ♪

Lonely Nature (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Innate) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 3/5
Attacks: (24/81)
Physical
Bite
Close Combat
Crunch
ExtremeSpeed
Fire Fang
Flame Charge
Flame Wheel
Flare Blitz
Outrage
Reversal
Take Down
Thunder Fang
Wild Charge
Special
Ember
Flame Burst
Flamethrower
Other
Agility
Double Team
Helping Hand
Howl
Leer
Odor Sleuth
Roar
Teleport
Oo the Carracosta
Carracosta [Oo] [F] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks: (33/65)
Physical
Aqua Jet
Aqua Tail
Bide
Bite
Body Slam
Crunch
Dive
Earthquake
Low Kick
Rollout
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smack Down
Waterfall
Special
AncientPower
Brine
Hidden Power (Type: Fire; BAP: 7)
Hydro Pump
Ice Beam
Icy Wind
Water Gun
Water Pulse
Other
Curse
Iron Defense
Protect
Rain Dance
Rock Polish
Shell Smash
Toxic
Wide Guard
Withdraw
Baloo the Teddiursa
Teddiursa [Baloo] [M] ♪

Adamant Nature (+1 ATK, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (Innate) (Locked): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks: (18/100)
Physical
Aerial Ace
Chip Away
Covet
Facade
Faint Attack
Fury Swipes
Ice Punch
Lick
Scratch
Slash
Take Down
Special
Snore
Other
Belly Drum
Double Team
Fake Tears
Leer
Rest
Sweet Scent
Ikki the Cyndaquil
Cyndaquil [Ikki] [F] ♪

Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 5/5
Attacks: (17/91)
Physical
Double Kick
Flame Wheel
Quick Attack
Tackle
Special
Ember
Eruption
Extrasensory
Fire Blast
Flame Burst
Flamethrower
Inferno
Hidden Power (BAP: 7; Type: Grass)
Other
Defense Curl
Leer
Nature Power
SmokeScreen
Sunny Day
Mor the Archeops
Archeops [Mor] [F] ♪

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
Attacks: (31/70)
Physical
Acrobatics
Bite
Bounce
Crunch
Dig
Dragon Claw
Earthquake
Endeavor
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Sky Attack
Steel Wing
Thrash
U-Turn
Wing Attack
Special
AncientPower
Dragon Pulse
DragonBreath
Other
Agility
Defog
Double Team
Leer
Quick Guard
Roost
Sandstorm
Scary Face
Taunt
Rock Team:
Cthylla the Omastar
Omastar [Cthylla] [F] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Spikes
Toxic Spikes
Withdraw
Gigan the Kabuto
Kabuto [Gigan] [M] ♪

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (12/96)
Physical
Knock Off
Rapid Spin
Scratch
Waterfall
Special
Absorb
Mud Shot
Other
Confuse Ray
Harden
Leer
Sand Attack
Sandstorm
Toxic
Biollante the Lileep
Lileep [Biollante] [F] ♪

Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Water 3
Abilities:
Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (Innate) (Locked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 23
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks: (11/73)
Physical
Astonish
Constrict
Special
Acid
Sludge Bomb
SolarBeam
Wring Out
Other
Confuse Ray
Flash
Ingrain
Mirror Coat
Recover
Megaguirus the Anorith
Anorith [Megaguirus] [F] ♪

Jolly Nature (+15% Speed, +14% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) [+14 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (14/61)
Physical
Aerial Ace
Cross Poison
Frustration
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Return
Rock Blast
Scratch
Special
Mud Sport
Water Gun
Other
Harden
Protect
Bode the Solrock
Solrock [Bode] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/83)
Physical
Bulldoze
Iron Head
Rock Throw
Rock Slide
Tackle
Zen Headbutt
Special
Confusion
Fire Spin
Psywave
Snore
Other
Embargo
Harden
Helping Hand
Light Screen
Pain Split
Protect
Rock Polish
Telekinesis
Will-O-Wisp
Kepler the Lunatone
Lunatone [Kepler] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/79)
Physical
Rock Throw
Rock Slide
Tackle
Special
Charge Beam
Confusion
Grass Knot
Icy Wind
Psywave
Signal Beam
Other
Embargo
Harden
Helping Hand
Hypnosis
Magic Coat
Pain Split
Protect
Reflect
Rock Polish
Toxic
Olmec the Nosepass
Nosepass [Olmec] [M] ♪

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (Innate) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks: (17/74)
Physical
Double-Edge
Rock Blast
Rock Throw
Spark
Tackle
Special
Earth Power
Power Gem
Thunderbolt
Zap Cannon
Other
Block
Endure
Harden
Rest
Rock Polish
Stealth Rock
Thunder Wave
Toxic
Rock Polish the Bolderdash
Bolderdash [Rock Polish] [-] ♪

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Innate) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 1/5
Attacks:
Physical
Aerial Ace
Rock Blast
Rollout
Tackle
Special
AncientPower
Earth Power
Giga Drain
Heat Wave
Mud Shot
Paleo Wave
Power Gem
Snore
Vacuum Wave
Volt Switch
Other
Acupressure
Defense Curl
Disable
Flash
Hyde the Rhydon
Rhydon [Hyde] [M] ♪

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 5/9
MC: 0
DC: 2/5
Attacks: (17/121)
Physical
Double-Edge
Fury Attack
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Rock Blast
Skull Bash
Stomp
Take Down
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip
Sigmund the Onix
Onix [Sigmund] [M] ♪

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC: 0/6
MC: 0
DC: 0/5
Attacks: (21/74)
Physical
Bind
Bulldoze
Dragon Tail
Earthquake
Heavy Slam
Rage
Rock Blast
Rock Throw
Rock Tomb
Rollout
Slam
Smack Down
Tackle
Special
DragonBreath
Other
Curse
Harden
Mud Sport
Rock Polish
Sandstorm
Screech
Stealth Rock
Kinsey the Bonsly
Bonsly [Kinsey] [M] ♪

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (Innate) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks: (16/77)
Physical
Flail
Faint Attack
Low Kick
Rock Throw
Rock Tomb
Rollout
Slam
Special
Other
Attract
Block
Copycat
Defense Curl
Endure
Fake Tears
Mimic
Swagger
Toxic
Ampersand the Graveler
Graveler [Ampersand] [M] ♪

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 1/5
Attacks: (18/85)
Physical
Double-Edge
Earthquake
Focus Punch
Gyro Ball
Hammer Arm
Magnitude
Rollout
Rock Blast
Rock Slide
Rock Throw
Selfdestruct
Smack Down
Tackle
Special
Flamethrower
Other
Defense Curl
Endure
Mud Sport
Rock Polish
Core the Dwebble
Dwebble [Core] [F] ♪

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Groups: Bug/Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (15/56)
Physical
Aerial Ace
Bug Bite
Faint Attack
Fury Cutter
Poison Jab
Rock Blast
Rock Smash
Sand Tomb
Smack Down
Special
Other
Endure
Rock Polish
Sand-Attack
Spikes
Stealth Rock
Withdraw
Filter the Corsola
Corsola [Filter] [F] ♪

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
MC: 0
DC: 5/5
Attack: (21/85)
Physical
Bide
Icicle Spear
Rock Blast
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Lucky Chant
Protect
Recover
Refresh
Rock Polish
Safeguard
Toxic
Fossil the Relicanth
Relicanth [Fossil] [M] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 2
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate) (Locked): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
MC: 0
DC: 0/5
Attacks: (11/69)
Physical
Bulldoze
Earthquake
Rock Tomb
Skull Bash
Tackle
Waterfall
Special
Brine
Mud-Slap
Water Gun
Other
Harden
Yawn
Run the Roggenrola
Roggenrola [Run] [M] ♪

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Innate) (Locked):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 2 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 1/9
MC: 0
DC: 1/5
Attacks: (16/49)
Physical
Bulldoze
Explosion
Frustration
Headbutt
Heavy Slam
Rock Blast
Rock Slide
Smack Down
Tackle
Take Down
Special
Mud-Slap
Other
Gravity
Harden
Iron Defense
Rock Polish
Sand-Attack
Shrugs the Shuckle
Shuckle [Shrugs] [M] ♪

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Bug
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (Can Be Enabled) (Locked): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
MC: 0
DC: 0/5
Attacks: (16/71)
Physical
Bide
Constrict
Gyro Ball
Rock Throw
Rollout
Wrap
Special
Struggle Bug
Other
Acupressure
Encore
Flash
Helping Hand
Rest
Safeguard
Substitute
Sweet Scent
Withdraw
Magmother the Slugma
Slugma [Magmother] [F] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Amorphous
Abilities:
Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks: (20/74)
Physical
Rock Slide
Rock Throw
Special
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Inferno
Lava Plume
Smog
Snore
Other
Curse
Harden
Light Screen
Recover
Reflect
Rest
SmokeScreen
Will-O-Wisp
Yawn
Other:
Calci the Miltank
Miltank [Calci] [F] ♪

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
DC: 5/5
Attacks: (25/89)
Physical
Body Slam
Dizzy Punch
Facade
Frustration
Gyro Ball
Ice Punch
Rollout
Stomp
Tackle
ThunderPunch
Wake-Up Slap
Zen Headbutt
Special
Other
After You
Bide
Captivate
Curse
Defense Curl
Growl
Heal Bell
Helping Hand
Milk Drink
Protect
Rest
Sleep Talk
Substitute
Titanus the Exploud
Exploud [Titanus] [M] ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks: (34/95)
Physical
Astonish
Bite
Circle Throw
Crunch
Fire Fang
Ice Fang
Pound
Rock Slide
SmellingSalt
Stomp
Thunder Fang
Zen Headbutt
Special
Blizzard
Extrasensory
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Round
Shadow Ball
Snore
SolarBeam
Surf
Synchronoise
Uproar
Other
Howl
Rest
Roar
Screech
Sleep Talk
Supersonic
Toxic
Dahlia the Lilligant
Lilligant [Dahlia] [F] ♪

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks: (26/56)
Physical
Bide
Special
Absorb
Energy Ball
Giga Drain
Grass Knot
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
SolarBeam
Other
After You
Aromatherapy
Entrainment
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Teeter Dance
Ma'ar Nasai the Eelektross
Eelektross [Ma'ar Nasai] (F) ♪

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
Attacks: (49/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Drain Punch
Facade
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Tackle
Thrash
ThunderPunch
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
Princessless the Ralts
Ralts [Princessless] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Amorphous
Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Innate) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Attacks: (18/123)
Physical
Shadow Sneak
Special
Confusion
Grass Knot
Shadow Ball
Synchronoise
Other
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Protect
Substitute
Taunt
Teleport
Chicken the Shellos
Shellos [Chicken] [M]

Calm Nature (+1 SpD, -1 Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Amorphous
Abilities:
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (Innate) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (17/71)
Physical
Fissure
Special
Brine
Clear Smog
Hidden Power (Type: Ice; BAP: 7)
Mud-Slap
Mud Bomb
Scald
Water Pulse
Other
Attract
Harden
Mist
Mud Sport
Protect
Rain Dance
Stockpile
Swagger
Toxic
Frederick Ulysses Christopher Kruger Young Oswald Unger the Smeargle
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M] ♪

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
DC: 5/5
Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
ExtremeSpeed (Arcanine)
Hi Jump Kick (Blaziken)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Psychic (Exeggutor)
Tri Attack (Starmie)
Other
After You (Lilligant)
Barrier (Corsola)
Helping Hand (Miltank)
Imprison (Grimer)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Last edited by akela; May 16th, 2013 at 3:05:45 PM.
Reason: Team theming
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