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Originally Posted by Fat Jimera0
I honestly don't mind the idea of having a section for monotype teams (not one category for each type just a single category "monotype") since it's got to be easy as all hell to impliment and unlike most of the other stuff is easily defined.
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No to Monotype.
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And btw I only described Assist teams for two reasons: 1) I know they exist in reality, however rare they are 2) Antar asked how they worked. I honestly think it's a really, really stupid strategy that's only good for the lols. At least it is a full team thing though, unlike most of the stuff people have mentioned here. If you're using Assist you basically HAVE to go all out with it or it just plain doesn't work (not that it works even if you do put it together properly but that's another issue).
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I'm not against Assist teams. I just never responded to your last post on the subject. I'm mulling over the definition now.
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Originally Posted by Fat UltiMario
Couldn't Pursuit fall under the definition for trapper teams as well?
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Pursuit is a different kind of trapping. Obviously Latios in vs. Tyranitar is an effective trap, but Klinklang in vs. Skuntank? There's also a strong element of prediction to using Pursuit which isn't present when using the abilities or the switch-preventing moves. Note that I'm also not listing Whirlpool, Magma Storm or other temporary-trapping moves.
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Originally Posted by Fat doublenikesocks
Intimidate: At least 3 Pokemon with the ability Intimidate.
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Rejecting. This opens up the door to too much like Regenerator cores.
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Originally Posted by Fat Groudon ex
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I was skeptical when I read your description, but the RMTs back it up. I feel like requiring
five choiced pokemon is a bit excessive (I would prefer three), but I'd like some feedback, as from my own experience, having only three choiced pokemon doesn't end up dominating the strategy.