Quote:
Originally Posted by Fat SpecsX
Apologies for the double post, but I hink you should add SmashPass as a style, as it plays rather differently from Pure Baton Pass
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Rejecting. In my experience, SmashPass plays very similarly to Ninjask SD/Speed Boost passing in Gen IV.
Quote:
Originally Posted by Fat X5Dragon
If I may suggest a redefinition of DragMag to include a mention of spinners "or a spinner" seeing how the creator of the team may want to focus on keeping rocks away and deal with steel using coverage moves and the like.
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Keeping it simple. DragMag = 2 Dragons, 1
Cup Steel.
Quote:
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Also this just for the future but I'm thinking if GameFreak releases more priorities, especially from the special side we can have a Priority team, with 4/5 members each having one of more prioirty and a hazard layer and the optional spin blocker.
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:/ Not seeing it, no.
Quote:
Originally Posted by Fat Jimera0
@Antar
sorry that post about the assist thing was more in a response to other people than to you XD I figured that was the case with you. I honestly don't care either way if assist teams get on or not.
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I think where I'm leaning on this is that I don't want to give validation to any strategy that involves using less than six pokemon, and "strong moves" to too vague to script for. Rejecting, with regrets.
Quote:
Originally Posted by Fat Pwnemon
Paralysis Support
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Rejecting for similar reasons that I'm rejecting things like regenerator core and entry hazard spam.
I'm actually going to go ahead and close this thread. I think we have enough teams types now, at least to start us off.
Thank you everyone who contributed!