Aug 16th, 2012, 2:25:30 PM
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#2
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Join Date: Apr 2010
Posts: 2,671
Canada
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Let's just stick this here. Hopefully this is still up-to-date.
Geoffrey the Vaporeon

Geoffrey - Vaporeon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Water Gun
Detect
Wish
Yawn
Toxic
Dig
Shadow Ball
Round
Renning the Umbreon

Renning - Umbreon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Pursuit
Detect
Endure
Curse
Facade
Dig
Substitute
Round
Kieran the Flareon

Kieran - Flareon (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (-)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Ember
Detect
Endure
Yawn
Shadow Ball
Dig
Return
Round
Astrid the Espeon

Astrid - Espeon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (13):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Confusion
Detect
Endure
Stored Power
Shadow Ball
Round
Substitute
Makalov the Jolteon

Makalov - Jolteon (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (-)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Thundershock
Detect
Wish
Yawn
Rain Dance
Protect
Shadow Ball
Round
Oscar the Leafeon

Oscar - Leafeon (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Razor Leaf
Detect
Endure
Wish
Dig
Facade
Swagger
Round
Titania the Glaceon

Titania - Glaceon (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 6
DC: 5/5
Moves (14):
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Icy Wind
Endure
Fake Tears
Yawn
Dig
Double Team
Shadow Ball
Round
Astrid and Oscar, you two are up!
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<iiMKUltra> i am in a gay relationship with most of smogon
Those fuckers tried to take my throne, I took their lives
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