Pre Round 1

Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal
VS

I-suck the Mothim
HP: 100
EN: 100
Ranks: 2/2/4/2/66
Status: Okay!
Ability: Tinted Lens
&

I-suck-too the Mothim
HP: 100
EN: 100
Ranks: 2/2/4/2/66
Status: Okay!
Ability: Tinted Lens
Action 1
Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 8438 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 1444 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 1429 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 2435 (yes)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
6EN
Mothim Flinched!
Mothim also Flinched!
(You both suck)
Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 4392 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 7416 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 9716 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 8891 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 7353 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 9089 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
6EN
Action 2
Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 7281 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 9970 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 750 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 1214 (yes)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
10EN
Mothim Flinched again!
Mothim also Flinched again!
(I hate you both)
Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 7440 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 6790 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 2541 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 8938 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 9160 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 3243 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
10EN
Action 3
Gliscor used Rock Slide!
RNG Roll Crit (Mothim 1) (<=625 Crit): 8314 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 3946 (no)
RNG Roll Flinch (Mothim 1) (<=3000 Flinch): 2841 (yes)
RNG Roll Flinch (Mothim 2) (<=3000 Flinch): 6895 (no)
DMG (Mothim 1) = (6+1.5)*2.25 = 16.875DMG
DMG (Mothim 2) = (6+1.5)*2.25 = 16.875DMG
14EN
Mothim flinched (GDI)!
Mothim used Confusion! (AND DIDN'T FLINCH)
RNG Roll Crit (<=625 Crit): 6708 (no)
RNG Roll Confuse (<=1000 Confuse): 2405 (no)
DMG = 5+1.5 = 6.5 DMG
Pyroak used Heat Wave
RNG Roll Hit (Mothim 1) (<=9000 Hit): 8365 (yes)
RNG Roll Hit (Mothim 2) (<=9000 Hit): 1212 (yes)
RNG Roll Crit (Mothim 1) (<=625 Crit): 8143 (no)
RNG Roll Crit (Mothim 2) (<=625 Crit): 7828 (no)
RNG Roll BRN (Mothim 1) (<=1000 BRN): 1599 (no)
RNG Roll BRN (Mothim 2) (<=1000 BRN): 8932 (no)
DMG (Mothim 1) = (7.5+3+1.5)*1.5 = 18DMG
DMG (Mothim 2) = (7.5+3+1.5)*1.5 = 18DMG
14EN
Both Mothim were KOed!
Pyroak has 2KOC
Totals
Pyroak:
HP = 120-(6.5) = 113.5HP (113)
EN = 100-(6+10+14) = 70EN
Gliscor:
HP = 100-(0) = 100HP
EN = 100-(6+10+14) = 70EN
Both Mothim:
HP = 100-(16.875+18+16.875+18+16.875+18) = KO
EN = --
Post Round 2

Ambrose the Pyroak
HP: 120
EN: 100
Ranks: 4/4/3/3/52
Status: Okay!
Ability: Rock Head
&

Melanie the Gliscor
HP: 100
EN: 100
Ranks: 3/5/1/3/110
Status: Okay!
Ability: Poison Heal
VS

I-suck the Mothim
HP: KO
EN: --
Ranks: 2/2/4/2/66
Status: Dead
Ability: Tinted Lens
&

I-suck-too the Mothim
HP: KO
EN: --
Ranks: 2/2/4/2/66
Status: Dead
Ability: Tinted Lens
-------------------------------
Congratulations Pwnemon, your Battle Arcade streak is now 2!
"Our predictions were correct..."
------------------------------
Cheerleaders, Tessa and Amy, would like to battle!
"We aren't actually good at cheerleading, we just like pom-poms."
RNG Roll Pokemon 1:
77/125
RNG Roll Pokemon 2:
96/125
(77) Bibarel

Bibarel (F)
Types:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Abilities:
Simple(Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody(Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Amnesia
Water Gun
Focus Punch
Giga Impact
Waterfall
Dig
Facade
Pluck
Aqua Tail
Double Edge
Quick Attack
Rock Climb
(96) Rotom

Rotom (—)
Types:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Ability:
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Ability:
Levitate
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hidden Power Fire 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch
Since Bibarel has no specified Ability I will RNG
RNG Roll Ability:
1/3
(Simple)
"ONE OF OUR POKEMON TOTALLY LOOKS LIKE A POM-POM!"
Roulette Randomization
24-7-22-18
5-4-20-15
14-8-6-18
16-2-1-20
Roulette Effects are in the Opening Post
Please select two consecutive events from the roulette!