Thread: Programming PPRNG 1.15.0 (Mac)
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Old Aug 20th, 2012, 12:30:46 AM   #372
-NLMRY-
 
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Thank you for getting back to me :) I think that cleared it up but I wanted to post again for more clarity.

screenshots


In the main search window I see K, K (Sync), and K (Sync Fail). First what does sync fail mean? And second, when I go to the inspector and add an adamant synchronizer I find a seed on frame 73. Is the process roughly the same to Gen 5 standard, using Chatots or Elm calls to advance the frame once I hit the delay? I think I can figure out how to set up the timer (Zomgtimer, unless you know of a better one that you can recommend) from the guide I linked to in my previous post. And as for Pokerus, would using a pokemon downloaded from pokecheck activate the Elm response needed? I haven't done that yet but I don't know how to encounter pokerus in-game so I thought that may be a good shortcut. Thanks again for your help and for doing an awesome job with PPRNG!
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Last edited by -NLMRY-; Aug 20th, 2012 at 12:56:03 AM.
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