Join Date: Nov 2011
Posts: 1,754
Sumshadagrene City
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Pre-round
Eternal Drifter:
AAOOAO
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Butler | Scraggy | Itsumo
None | None | Exp. Share
HP: 83 | HP: 63 | HP: 90
EN: 88 | EN: 88 | EN: 84
1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
Healer | Shed Skin | Pressure
Regenerator | Moxie | Locked
No ailments | No ailments | No ailments
No stat changes | No stat changes | -10 Eva
Gypsy Tent | Rusty Ghostbuster | Exceptionally Ordinary something-or-other
VS.
Gerard:
OAOAAO
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Wilde | Eponine | Fantine
Exp Share | Nothing | Amulet Coin
HP: 90 | HP: 86 | HP: 100
EN: 86 | EN: 86 | EN: 85
5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
Steadfast | Hustle (OFF) | Frisk
Justified | Serene Grace | Limber
None | Super Luck | Cursed Body
No ailments | No ailments | No ailments
-10 Eva | +10 Acc | +20 Acc
Super Karate Black Belt, Safeguard (3 rounds) | Fairy Wings, Safeguard (3 rounds) | Model Train, Safeguard (3 rounds)
Round 2: Whah helloooo theah!
♫Storm Knight, Pure Type

Hey there, folks! Wanderer here, subreffing for-
Hold on a sec, Boss! Aren't we supposed to be in Egypt right now?
Doesn't matter. Subrefs are non-canon.
Really? Bitchin'! That means I can go out of character and say pretentious stuff, like...uh...the omnipotence of isomorphism is quite revolutionary in its blindness!
...Rico, do you have any idea what the hell you were just saying?
Nnnnnnnnnnope!
...Anyway, where are we...oh right! Our two trainers and their mons have just teleported into Mr. Leethoof's Magical Type Shop-
Heefloot, Boss.
Oh come on, all the Bastiodon references make it obvio-
HEEFLOOT, BOSS. Copyrights, remember?
Ohhhhyeah, lawyers...Sorry, Mr. HEEFLOOT's Magical Type Shop, where pokemon can hold onto various items to either add a type to them or bolster one of their existing types. Drifter does the former for his mons, while Gerard's team opts for the latter.
Gerard's Kitsunoh, Fantine, gets the initiative, getting behind Itsumo the Spiritomb and burning him with a sneaky little Will-o-wisp, while her Gallade compadre Wilde ruins Butler the Audino's day by giving his last bout of protection an Encore. With Butler forced into another round of Protection (that fails, by the way), It's up to Drifter's other warriors to pick up the slack, with Itsumo and a nameless Scraggy dropping a respective Faint Attack and Payback on...eh...ep...HEY! How do you pronounce the Togekiss's name?! Speaking of which, said Togekiss is done charging up a Sky Attack, dropping a shitload of damage on Scraggy!
As Butler Protects again, Wilde tightens his focus, while Fantine rams her Iron Head into Itsumo's spectral face, EppanameIcan'tpronounce adds insult to Scraggy's injury by blowing an Air Slash into his face, scoring a critical hit AND spooking him out of moving! Although Itsumo tries to Pursue Gerard's Togekiss, there's no real Pursuit to perform - only a small amount of damage. Meanwhile, Wilde lets loose his deadly Focus Punch...upon Butler's shield.
...what.
Well then, it looks like Gerard's going to take first blood next round...and look! The arena's changing! I wonder where we're going to next?
Crunch
Order: Kitsunoh, Togekiss, Gallade, Audino, Scraggy, Spiritomb
Action 1 (Priority: Kitsunoh, Togekiss, Gallade, Audino, Scraggy, Spiritomb, Togekiss)
Fantine used Will-o-Wisp! (Target: Spiritomb)
-Hit chance: Irrelevant = Hit
Itsumo was burned!
Eponine is glowing!
Wilde used Encore! (Target: Audino)
Butler is flattered! (2 actions)
Butler used Protect!
but it failed!
Scraggy used Payback! (Target: Togekiss)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 8361 = NOPE.jpg
-Damage: 10 + 3 + 6 - 4.5 = 14.5 damage
Itsumo used Faint Attack! (Target: Togekiss)
-Hit chance: lol = hit
-Crit chance: 4323 = NOOOOOOOOOOOOOOOOPE.
-Damage: 6 + 3 + 4.5 - 4.5 -3 = 6 damage
Eponine used Sky Attack! (Target: Scraggy)
-Hit chance: Irrelevant = hit
-Crit chance (Crit <= 1250): 4217 = NOPE.
-Damage: (14 + 6 + 1.5 - 4.5) * 1.5 = 25.5 damage!
Itsumo was hurt by his burn! (-2 HP Spiritomb)
Numbers:
-Audino: -6 EN
-Scraggy: -25.5(!) HP, -6 EN
-Spiritomb: -2 HP, -3 EN
-Gallade: -10 EN
-Togekiss: -20.5(!) HP, -9 EN
-Kitsunoh: -7 EN
Action 2 (Priority: Gallade, Audino, Kitsunoh, Togekiss, Scraggy, Spiritomb, Gallade)
Wilde is tightening his focus!
Butler used Protect!
Butler is protecting himself!
Fantine used Iron Head! (Target: Spiritomb)
-Hit chance: Irrelevant = Hit
-Crit chance: 3154 = NOPE.
-Damage: 8 + 6 + 6 - 7.5 = 12.5 damage
-Effect chance (Flinch <= 3000): 8881 = NOPE.
Eponine used Air slash! (Target: Scraggy)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 1250): 38 = EEEEEEEEEEEYUP.
-Damage: (8 + 6 + 3 + 7.5 - 4.5) * 1.5 = 30 Damage!!
-Effect chance (Flinch <= 6000): 2952 = EEEEEEEYUP.
Scraggy flinched and couldn't move!
Itsumo used Pursuit! (Target: Togekiss)
-Hit chance: Irrelevant = Hit
-Crit chance: 3816 = NOPE.
-Damage: 4 + 3 + 4.5 - 4.5 - 3 = 4 damage
Wilde used Focus Punch! (Target: Audino)
Butler protected himself!
-Damage (For energy cost): (15 + 6 + 7.5 - 4.5) * 1.5 = 36 Damage!!
-Energy cost: 7 - 1 + (36 / 2.5) = 20.4 EN
Itsumo is hurt by his burn! (-2 HP Spiritomb)
-Ability chance (Heal Spiritomb's burn <= 3000): 6508 = NOPE.
Numbers:
-Audino: -20.4 EN
-Scraggy: -30(Ouch!) HP
-Spiritomb: -14.5 HP, -4 EN
-Gallade: -9 EN
-Togekiss: -4 HP, -5 EN
-Kitsunoh: -5 EN
Final Numbers:
-Audino: -26 (26.4) EN
-Scraggy: -56 HP, -6 EN
-Spiritomb: -17 (16.5) HP, -7 EN
-Gallade: -19 EN
-Togekiss: -25 (24.5) HP, -14 EN
-Kitsunoh: -12 EN
End Round 2
Eternal Drifter:
AAOOAO
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Butler | Scraggy | Itsumo
None | None | Exp. Share
HP: 83 | HP: 7 | HP: 73
EN: 62 | EN: 82 | EN: 77
1/3/2/4/50 | 4/3/1/3/48 | 3/5/3/4/30
Healer | Shed Skin | Pressure
Regenerator | Moxie | Locked
No ailments | No ailments | Burn
No stat changes | No stat changes | -10 Eva
No other | No other | No other
VS.
Gerard:
OAOAAO
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Wilde | Eponine | Fantine
Exp Share | Nothing | Amulet Coin
HP: 90 | HP: 61 | HP: 100
EN: 67 | EN: 72 | EN: 73
5/3/4/4/69 | 1/3/5/4/96 | 4/3/1/3/127
Steadfast | Hustle (OFF) | Frisk
Justified | Serene Grace | Limber
None | Super Luck | Cursed Body
No ailments | No ailments | No ailments
-10 Eva | +10 Acc | +20 Acc
Safeguard (2 rounds) | Safeguard (2 rounds) | Safeguard (2 rounds)
EDIT: Oshit, I realized this isn't in the compendium...oh well, I think we can forgive it this time, right?
Yume Nikki
Yume Nikki
Field Type: Depends on the battlefield (see below)
Complexity: Ridiculously Intense
Restrictions: Depends on the battlefield (see below)
Description: The pokemon fight within the dreams of a little girl who may or may not be severely f***ed up. Who knows what could happen...
Being only in effect for one round, the end of round RNG is disabled.
Battlefields: If the RNG at the end of the round lands on a 2, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:
1. The Nexus - Disabled, roll again.
2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.
Field Type: Ice
Restrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass Knot
Arena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.
3. Corpse Road - A rainy, forested highway with a dead body in the center...hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.
Field Type: Ghost
Restrictions: Always raining (only yukionna effect can change the weather)
Arena Event: Your pokemon swears it sees that corpse twitching...for the next round, all pokemon in play suffer -2 to their attack and special attack stats.
4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...
Field Type: Water
Restrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)
Arena Event: It's Uboa! And he's scared the crap out of your pokemon! For the next round, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.
5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
Field Type: Ground
Restrictions: No water source, No Grass Knot
Arena Event: Monoko starts spinning around recklessly, crashing into you. All pokemon in play suffer a fixed, typeless 15 damage that bypasses any means of protection.
Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next round. Using an effect takes up a single action, does not cost any energy, and has a priority of -9. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it. The effects are as follows:
1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next round.
11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next round. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).
21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next round. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.
31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next round. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 4 rounds, even in the corpse road.
51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 4 rounds, even in the snowfield.
61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
81-90: Stoplight (Usable) - The pokemon turns into a stoplight, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. In that same timeframe, the user cannot use such attacks, either.
91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes.
100: Knife (Usable) - Disabled, roll again.
And due to TELEPORTATION!'s nature, I'm picking a locale that isn't the nexus, with it's effect taking place at the beginning of the round. Furthermore, both of you will start the round with a random effect (Nobody's getting a knife, though. Sorry.) So without further ado...
Arena: 4 = Pastel Lake (For the duration of the arena, all pokemon without items gain an air balloon, and all non-ghost-types have a 50% chance per action of being unable to move)
Effect (Eternal Drifter): 92 = Medamaude
Effect (Gerard): 98 = Also Medamaude
Well Gerard, I believe it's your turn.
Last edited by The Wanderer; Aug 26th, 2012 at 9:13:13 PM.
Reason: Whoops, thanks for pointing that out.
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