Originally Posted by Fat Lucchini
Also, Ralts attacking with Confusion is about as strong as Mudkip attacking with Water Gun and a whole lot stronger than Treecko's earlygame combat, so I think it's a little unfair to sandbag his performance. Ralts's BSP is indeed low, but it doesn't need its physical attack stat at all, for instance. I don't see why you wouldn't give Gardevoir Thunderbolt considering you get more than enough money in this game (and he's a good candidate for the free TM you get from Wattson), and if you get a Heart Scale before Kirlia evolves, you could even tutor it Magical Leaf to run out of PP much slower whilst you surf.
Magical Leaf can only be move tutor'd in FRLG iirc.
I do feel that Treecko is meh because its offenses seriously suck lategame. There's so much you can do with Leaf Blade, and iirc every member of the E4 packed Ice Beam so my Sceptile really had a problem lategame (it was like L53 or so... >.>)
Besides, the Dragon Claw TM requires a very long detour through Meteor Falls, and Aerial Ace doesn't help much of its coverage. EQ is also unique iirc. I'm not sure if Sceptile really needs to suck 3 unique TMs in order to be effective...
For Slakoth, I guess another way is to keep it as Vigoroth? Or if you're on Shift, Slaking would be a good idea since you can annihilate something with Hyper Beam and switch out after.