While I still love the whole Joltik/Galvantula comparison, another, different type of model I have been thinking of as a possibility would be to follow a Kricketot/Kricketune type evolution. Now obviously Kricketune is statistically quite different than Syclant, but they do have a similar basic style, being vey offensive oriented (for their BST), and quite frail. Additionally, looking at thew two design wise, both go from quite compact, small bugs to large creatures with much more expanded and detailed features, especially on the extremities, while still retaining the same basic body shape.
If we were to use Kricketot as a model, then on the statistics end, it would probably mean significant drops to both offenses and speed. Defenses would also fall, but not nearly to the same extent, possibly making it as bulky or more so than some fully evolved bugs. The only real part of this comparison where I feel it doesn't really work is in the movepool. I mean, to call Kricketot's movepool lacking would be an understatement, and Syclar already is guaranteed a better movepool than it from its egg moves alone. However, I do not believe a model like this would require us to try and completely gimp it it the movepool department. It already will have a few nice moves, so giving it a few more is fine, but we could keep the overall pool very small to give it that weak bug feel.
Interestingly, going back to stats for a second, Kricketot jumps up 190 in BST when it evolves. While that doesn't mean following a similar pattern would forces us to drop that much from Syclant, it certainly gives us a lot of room to work with.
While I'm still not sure if I prefer this to the previously presented simply approach of just scaling everything back like Joltik, I do think it is a very viable alternative.
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<Destiny_Warrior> jas will you do the dramatic reading
<jas61292> I can't do anything dramatically. Not the actor type
<Kadew> type tldr prc posts dramatically, then
<Kadew> I'm sure you can manage that .
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