Quote:
Originally Posted by Fat meddle
Out of curiosity, why did you make the jump to six moveslots before trying out five?
I guess the novelty of this is better captured by just going all-out with six, but even five moveslots would be interesting as well, as many 'mons become really great with just one extra move.
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Six is what Mr. Uncompetitive first came to me with, so that's what I went with.
Also, six seems like a more natural number for pokemon than five, as you add a lot more versatility without making it obscene (like full movepool battling or something).