Originally Posted by Fat meddle
Out of curiosity, why did you make the jump to six moveslots before trying out five?
I guess the novelty of this is better captured by just going all-out with six, but even five moveslots would be interesting as well, as many 'mons become really great with just one extra move.
Six is what Mr. Uncompetitive first came to me with, so that's what I went with.
Also, six seems like a more natural number for pokemon than five, as you add a lot more versatility without making it obscene (like full movepool battling or something).