Originally Posted by Fat PenguinX
>.> really? You do realize that said post massively undermines your credibility as a participant in this debate since it shows you aren't even willing to read the opinions of others.
But just in case others are too lazy to read the full thing, let me put it in nice, bullet point form for you.
-Sand Veil and Garchomp should be tested SEPARATELY.
As Jas said, we're mixing variables here and it's going to screw with the results and lead a decision that doesn't give one of the variables a fair trial, so to speak.
-Sand Veil is not broken.
A Broken ability makes all users of it broken, and Sand Veil clearly does not do that. If it does make one or two Pokemon Broken in combination with their other aspects, that makes the individual Pokemon broken, not the ability, and we should ban the Pokemon. That's not saying that Sand Veil DOES make anything Broken; I maintain it doesn't, but even if it DID it shouldn't matter.
-Evasion Clause is, as Jas said, outdated and we should stop trying to extend it to all types of evasion simply in the name of making the name "evasion clause" more accurate
. Instead what we SHOULD be doing is going through the individual components of evasion and banning or not banning them on their individual merits. I think that the whole "consistent evasion clause" argument is primarly an excuse, consciously and subconsciously, to remove luck elements from the game that cause people frustration. I stand by my opinion that luck is a part of Pokemon and that we SHOULD NOT be trying to excise it like a cancerous tumor. Double Team and Minimize are one thing, due to their distribution meaning they can impact the entire metagame. Individual abilities though? Those apply to such a small base of Pokemon that the level of luck they add to the meta is on the level of Confuse Ray or Serene Grace, widely accepted components of the metagame that no one is seriously considering banning. Banning them is purely based on the selfish basis that "I don't want to lose due to luck", and that is an extremely childish way to run a serious competitive metagame.