Aug 29th, 2012, 12:19:17 AM
Join Date: Aug 2010
Auckland, New Zealand
SubwayJ and C$FP! Babysitters in ASB! (SS Refs)
Originally Posted by Fat The Rules
2v2 Babysitter doubles (1FE, 1NFE)
1 Day DQ
Bejeweled the Clamperl (F)
the Vaporeon (F)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability 1: Forewarn
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Ability 2 (DW) [unlocked]: Telepathy
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Nature: Mild (+ to Special Attack; - from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).
Ability 2: Storm Drain
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3 (DW): Flare Boost
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Size Class: 4
Weight Class: 9
Base Rank Total: 16
SubwayJ Sends Out, then Specifies Items
C$FP Sends Out, Specifies Items, then Orders
My Tale is a Long One...
I say we take all the Justin Beibers and Jersey Shore,
and shoot them at the Moon with a Moon Cannon. CAP ASB.
They don't have to make it to the Moon, though.
The Nerds of the Nerd Community.
Last edited by SimonSays; Sep 7th, 2012 at 7:51:38 PM.