Aug 29th, 2012, 12:19:17 AM
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#1
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Join Date: Aug 2010
Posts: 1,624
Auckland, New Zealand
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SubwayJ and C$FP! Babysitters in ASB! (SS Refs)
The conditions:
Quote:
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Originally Posted by Fat The Rules
2v2 Babysitter doubles (1FE, 1NFE)
2 subs
2recovers/5chills
ASB arena
1 Day DQ
All abilites
switch=KO
training items
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The battlers:
SubwayJ's Team!

Bejeweled the Clamperl (F)
Mrs. Peacock the Vaporeon (F)
C$FP's Team!
Necturna

Necturna (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Ability 2 (DW) [unlocked]: Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Snatch
Torment
Shadow Claw
Stone Edge
Moves: 21
Colosshale

Colosshale (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).
Ability 2: Storm Drain
Type: Innate
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 3 (DW): Flare Boost
Type: Innate
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Encore
Fake Out
Water Spout
Dark Pulse
Taunt
Earthquake
Rock Slide
Moves: 14
The Order:
SubwayJ Sends Out, then Specifies Items
C$FP Sends Out, Specifies Items, then Orders
SubwayJ Orders
I Ref
__________________
My Tale is a Long One... I say we take all the Justin Beibers and Jersey Shore,
and shoot them at the Moon with a Moon Cannon.
They don't have to make it to the Moon, though.
CAP ASB. The Nerds of the Nerd Community.
Last edited by SimonSays; Sep 7th, 2012 at 7:51:38 PM.
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