Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide / Sacred Sword
Role: Revenge Killer
What it does: So Terrakion is quite possibly the best revenge killer in ubers. Period. Terrakion checks some of the most dangerous set-up sweepers in the metagame. Close Combat coming off of a 357 attack stat kos most ExtremeKiller Arceus after Stealth Rock, while swiping a clean one-hit-ko on Darkrai. Close Combat also allows Terrakion to check the new Kyurems and Offensive Dialga while Ohkoing Ferrothorn after a layer of spikes. Being a physical scarfer, it hits on most ubers' weaker defense, allowing it to do upwards of 60% to Palkia and most Kyogre. Terrakion's other STAB, Stone Edge, KOs Ho-oh and allows Terrakion to check both SD and DD Ray, while also hitting Lugia for a good chunk of damage. X-Scissor hits Mewtwo for about 60%, harder than any of Terrakion's other moves. The last slot is purely filler. Rock Slide is for those who don't like a missed Stone Edge costing them the game, while Sacred Sword helps with Bulk Up Dialga.
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Good Teammates: Terrakion is a revenge killer, so it shouldn't be really coming out until later in the game. Either way, something to switch into the Ghost-Types of the tier is almost required. Support Dialga and Ferrothorn don't have much to fear from the Tinas and can help whittle them down with hazards, although Ferrothorn doesn't appreciate the burn. While Darkrai can't really switch in, it is still great for breaking the Tinas while helping with the bulky cm arceii that plague Terrakion. A pokemon that can switch in on Groudon is also appreciated. For example, Skarmory has no issues dealing with Groudon and can set up spikes on it.
What counters it: Most of countering Terrakion comes down to getting in a resist / immunity to whatever move it's using, unless you're using Groudon or Physically Defensive Ghost Arceus.
EDIT:
Quote:
Originally Posted by Fat Mr.lol
Also wait do we have TWO Tentacruels?
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FML, didn't see what had already been posted. :( Oh well, I'll just keep this here because I don't feel like deleting it.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 248 HP / 24 Def / 236 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Ice Beam / Toxic / Protect
- Scald
Role: Rapid Spinner / Hazard Layer
What it does: Spins and lays tspikes like a boss. Tentacruel comes in on most special attackers or hazard layers, and proceeds to spin away hazards on your side of the field or put down tspikes to fuck with your opponent. Rain Dish allows you to come in on almost any special attacker in the tier, as long as you don't switch in on a thunder. Your primary objective is probably to spin, and Tentacruel almost always can accomplish that one way or another. Spinblockers are an issue for any spinner, but Tentacruel can almost deal with them. Arceus-Ghost is susceptible to tspikes, which you should be setting up as it comes in. Giratina-O doesn't like taking Toxic or Ice Beam on the switch, but you could always make the safe move and get up tspikes. You really have nothing to do against Giratina-A besides set up tspikes for passive damage on other mons, as you can't really hurt it and it can shrug of poison or burn with rest.
Good Teammates: Kyogre is almost required, due to Rain Dish providing the passive recovery needed for Tenta to do its job. Physical Attacks suck. So does spinners spinning away your hazards. For those reasons, Defensive Giratina-A is a great partner. A pokemon that can set up on the spinblockers is also preferred. Ferrothorn sets up more hazards to upset your opponent, although it doesn't appreciate the burn from Giratina.
What counters it: Tentacruel is never getting past Giratina, but can set up hazards on it, so not all is lost. Arceus Ghost that comes in on one layer of tspikes or is burned by scald is also an issue. Physical Attackers. Groudon, Dragon-Tails, Outrage Palkia, and EQ Dialga are all good answers to Tenta. (Don't get burned though!)
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Water Spout
- Thunder
- Ice Beam
Role: Late-game Cleaner, Revenge Killer
What it does: Choice Scarf Kyogre is great for the generally-slow Rain Teams wanting a speedy attacker. The evs allow Kyogre to outspeed all Neutral natured Deoxys-A. Water Spout is one of the reasons to use this set, as it allows you to do massive damage to anything that doesn't resist it. Pokemon like Arceus Steel, Ghost, and Fighting don't like taking a spout, even with a calm mind boost. Another one of the main catches of this set is being able to come in on almost any pokemon in ubers after a ko. Ogre finds switches on pokemon like Groudon and Excadrill and can immediately threaten the opponents team. Later in the game, once its few real checks have been removed, it can run through entire teams with just surf.
Good Teammates: Genesect is great at grabbing momentum for Kyogre, being able to switch in on Latias and GrassArceus Ferrothorn has no issues coming in on Latias, Giratina or Grass Arceus and laying spikes, but won't appreciate a burn, especially if the opponent is using Gliscor. A teammate that can force out Ferrothorn, such as Gliscor (if the Ferrothorn is burned), Rayquayza, or Substitute Dialga is also a good idea. Support Grass Arceus is another good teammate for forcing Palkia out.
What counters it: Ferrothorn can come in and leech seed you or lay spikes. SpD Giratina-A can come in, burn you, and phaze you. Latias and Grass Arceus fear nothing as well and can proceed to Calm Mind up, or in the case of support GrassCeus, burn you. Palkia can come in on a water move with ease and can proceed to fire off a lustrous orb boosted spacial rend, thunder you, or substitute to scout the switch-in.