Surprisingly, I've found sand to be pretty anti-meta atm. Maybe it's because of the influx of sun teams... I've found it easy to 6-0 sun teams left and right. I find garchomp relatively easy to deal with, and I'll still stand by that. I have about 3 checks. Celebi, donphan, and ditto. All of them deal well against it. Donphan can deal with scarf versions easily and some band versions too. Celebi may not be able to take as many hits but it does a heavy chunk with leafstorm. Then there's ditto who keeps garchomp from setting up on either of the two. Swords dance is okish, but it's way too easily revenged and scarf lacks power. The best sets imo are LO and choiceband. Life orb makes an excellent early game wall breaker while choice band can maul through weakened teams late game. I think garchomp makes an excellent addition to the tier, being able to check annoying tactics such as volt-turn. While simultaneously not being way too ground breaking. I have yet to see or test the bulky set, so I'm wondering how it works and what kind of team it needs for it to be successful.
Last edited by Tobes; Sep 1st, 2012 at 4:39:24 AM.
Reason: let's not be rude