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Old Sep 7th, 2012, 5:23:42 PM   #5
FaceFaceFace
 
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Join Date: May 2012
Posts: 177
New Zealand
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Quote:
Originally Posted by Fat Me So Shiny View Post
Interesting team, the biggest problem I see is your weakness to stealth rock. One of the worst things that can happen is having to use your spinner as a wall. While Donphan is not exactly a wall, if you switch him in to repeatedly take physical hits he will be worn down quickly thanks to hail cancelling out his leftovers. Also jellicent is fairly common spinblocker and can switch into Donphan and laugh off anything he tries and then WoW on the predicted switch out and get a free burn. I don't have any replacement pokes because it would be changing more than donphan but I see this team having a huge amount of trouble against bulky offense.
It's a hail team, of course it's weak to SR.
You're right, bulky offense can be troublesome if you let them get going first.
As for spinning with Jellicent, I usually don't try to spin if their Jellicent is still alive. Instead I look to set-up a sweep off their SR/Spiking attempts.

I never let Donphan take hits if I can help it, but due to the nature of this team, sometimes that's just necessary.


Quote:
Originally Posted by Fat Asterat View Post
Try tentacruel and heatran over rotom and Donphan to help patch up you weaknesses. You could also use SpD jirachi over heatran to help you deal with tornadus-t.

To help deal with annoying fighting types, reuniclus is much bulkier than Gengar.
I've thought about Tentacruel to complement my Heatran, but Haxorus would just come in an EQ everything to dust. Same thing with SpD Jirachi. :(

I've thought about Reuni, but as much as I love it and used it often in the past, I don't think it synergises with the team. OFT versions can't take hits well; and CM versions lack coverage and takes longer to set-up - whereas Gengar immediately becomes dangerous once it's behind a sub thanks to it's speed and Disable.

Quote:
Originally Posted by Fat victini99 View Post
hi, this is a great team, i have a similar team but my donphan has adamant nature with extremely close ev's, if you see terrakion on opponent's team, try keeping donphan as much as possible, donphan takes 60% from banded adamant close combat, adamant is to pack some punch, and ko back with earthquake. an alternative method is running a scarf gengar, with focus blast if needed, if you don't feel lucky enouh to throw focus blast, keep hp fighting but wait after a close combat to revenge kill it, otherwise, great team!
Thanks. Hail is not the greatest team on paper, but it works okay!
Yeah, Terrakion is tricky unless I can predict its move-set behind a Sub, which almost never happens because Terrakion would never come out on a Sub. Scarf variants are the most dangerous, but if they get locked into a move, I can look to switch in appropriately to KO or sub-up. Although if Terrakion is adamant, Salamence will outspeed and KO it with EQ.
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