I love the idea of that Sleep Talking/Heal Bell Lanturn, going to try that one.
I faced that exact Zangoose yesterday and had no problems with it at all - my team is pretty offensive though so it didn't even get a chance to activate its toxic orb. I think that may the biggest problem with it - if you don't let it have a free switch in, late game, with no priority users of your own left, it can't really do a whole lot.
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