Name: Weather Neutralizer/ Abuser
General Description: The idea behind this is to utilize existing tools and techniques in an environment that is overall focused on weather by being able to take two routes; either make use of the weather at hand and use it against your opponent or to stop it with the idea of stopping weather-reliant strategies.
Weather is prevalent enough within the OverUsed Tier that a battle between two weather teams boils down to domination of weather to ensure victory as apposed to the aim for victory itself, While a battle between a team making use of weather mechanics and a team that isn't is an uphill battle for the team not using weather. Taking into account how commonplace weather based teams are in the current metagame, teams that don't utilize weather are almost deemed "gimmicky". This concept is to take back the playing field to even grounds; by making weather users think twice before setting the stage for a master plan, this pokemon would be able to either get the jump on the pokemon that are commonly seen in weather teams, or all together stop the weather before the enemy has time to set up, making the weather use make the choice between losing momentum in order to set up once again or continue fighting without the core of the team.
Questions To Be Answered:
+ What separates this concept from the plethora of preexisting "Anti-Weather" or "Anti-Field Hazard: Teams?
+ What potential does this have to effect the current metagame when taking into account B2/W2?
+ How would the overall concept be executed gameplay wise?
+ The idea behind the concept is not simply to eliminate weather as an aspect of the current metagame, as that is an unreachable feat, but rather to make use of the opponent's pre-exsisting weather, use it against them, and make them think twice before sending in their weather starter which would give you, or in a polar opposite concept stop the weather cold in an Air Lock-esc fasion which, looking at 3 out of the 4 perma-weather starters alone would render them helpless without any boosting power behind them due to lack of weather. This however has nothing to deal with entry hazards, as their are plenty of manners of dispatching or avoiding said hazards, leaving the duty to another pokemon.
+ This concept if thought out and executed properly has the potential to shift the current metagame from a weather based game of King of the Hill into a race for supremacy basing itself not solely on weather but on raw power as well, while in theory finding a balance to weather and non-weather based combat.
+ My idea behind this Pokemon is to utilize the ability Air Lock or something similar to it, while having the opposite option to use an ability allowing it to abuse any form of weather, without having to use Magic Guard or Magic Bounce so that they may be a safe switch in. The moveset should reflect this by giving access to common powerful moves that would quickly dispatch weather users (I.E. Thunder/Wild Charge for Politoad, Focus Blast/Close Combat for Tyranitar, Hydro Pump/ Waterfall for Ninetails, Fire Blast/Heat Crash for Abomnasnow) or by opposition, have moves using weather (Thunder, Blizzard, Solarbeam) to their advantage against pokemon that aren't the starters.