Decentralizing the Metagame (Playstyle Addition)
A pokemon who's presence reduces the effectiveness of game defining moves or abilities to the point that things hard countered by said moves or abilities are once again usable in the Overused Metagame, and that pokemon who's usability in the Overused Metagame is 100% dependent on said move, type, or ability are not able to hold onto their popularity.
Game changing moves/abilities have, apart from changing how we play the game, changed who we play it with. With the inclusion of Stealth Rock once prominent pokemon have fallen to the depths of Neverused. Charizard is the quintessential characteristic of a bad ubers player, while Articuno's only real relevance in the current metagame is explaining to newcomers that legendaries aren't automatically good. Many pokemon, such as Lilligant, Kabutops, and any weather starter not named Tyranitar (and possibly Hippowdon) owe their tier almost solely to their ability to benefit from, or provide a battlefield effect through the use of their ability.
Questions To Be Answered:
(See rules below.)
- Can a single pokemon limit a move or ability to the point of helping or hindering a pokemon being drastically affected by said move or ability?
- In addition to reducing the impact of the move/ability of our choice, will our choices also impact other moves, abilities, or even pokemon?
- Can we make a pokemon built to handle a specific move/ability that will be able to function normally without the presence of said move/ability on the opposing team. or will its success be just as tied to the ability/move as the pokemon we're attempting to help/hinder through Decentralizing the Metagame?
When writing this, I wanted to cover enough ground, but not cover too much ground. This is about moves and abilities only, Decentralizing niches of pokemon has already been done before (Arghonaut). Furthermore, this should not be about signaling out a single pokemon
, we shouldn't be trying to create a pokemon that hurts Multiscale because we hate Dragonite. We should be applying the concept to a wider spectrum of things then that. Prominent examples include reducing the viability of hazards to enable pokemon hampered by typing relative to Stealth Rock damage and wether or not they are affected by Spikes, as well as reducing the clout of weather in OU to lower down pokemon that would not be there without it.