Name: Ultimate Counter
General Description: A Pokemon that, by any means, can counter a large portion of the common threats in OU, with its offenses and Speed being high enough and its movepool wide enough to not have the typical syndrome that walls have of being unable to hit the things it counters back. This Pokemon will be one of the few of its kind that will not be troubled with stall.
Justification: With the advent of BW2, there are many threats that can be extremely hard to counter, or even impossible, such as SubSD Rock Gem Terrakion, Substitute + NP Thundurus-T, LO Tornadus-T, and CB Dragonite, just to name a few. Stall teams often have trouble fitting Pokemon to cover threats and still have the utilities they need to function, such as Rapid Spin, hazards, cleric support, etc. This can also apply to balance teams as well, which, as they are a mixture of offense and defense, need to have each Pokemon to deal with the maximum amount of threats possible. Even bulky offense teams could profit, as the ideal realization of this CAP in my mind is one that has offenses, Speed, and bulk, which is pretty much god for bulky offense teams. With this CAP, we will hopefully be able to have a Pokemon that can counter a variety of threats on its own and be quite the threat on its own.
Questions To Be Answered:
[LIST][*] How can a Pokemon counter a large amount of threats and also be powerful as well as fast but not be overpowered?[*] How will different types of teams profit from this CAP's presence?[*] What roles can this CAP fill while still being able to counter a large amount of threats?[*] What tools do we need to give a Pokemon in order to be able to counter a large amount of threats?[*] In what ways will different teams be able to deal with a Pokemon that might just be able to take on by a large amount of their team?[*] Obviously this CAP would take diversity to the next level. How is it possible to limit the effectiveness of this CAP in order for it to not be completely impossible to guess its set?[*] Would this CAP completely centralize the metagame? How would we stop this decentralization?
Explanation: While this CAP may seem set to be perfect, there are many ways that we can limit it. This CAP should be able to function on any kind of team and do so well, but we can easily make it not overpowered, whether it be by virtue of stats, ability, typing, or anything else. This CAP would ideally be able to take on many of the most powerful attackers in the game and retaliate, but keeping it out of being broken should not be terribly difficult. One of the major goals I think that this CAP can achieve is how a completely optimized Pokemon can be not broken, in a similar vein to Garchomp without Sand Veil might be. While it may seem like a far-fetched goal, this CAP will not only be among the best of the best but will also have weaknesses like the best of the best. Whatever its more technical features may be, this Pokemon will make it easier for teams that need, say, a counter to Terrakion that doesn't falter against most special attackers, or something to that effect.
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