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Old Sep 15th, 2012, 11:07:26 PM   #50
Scoopapa
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My post got eaten. I don't want to retype the whole thing, so I will try to summarize with bullet points.

- Extreme bias in the build-type (particularly stat distribution) is a good thing. CAP4 should have very clear advantages and disadvantages against certain enemies. Adding too much versatility to CAP4 will make it more likely to have an answer for every counter, and thus not risky. For example, if it CAP4 could sweep with great coverage, but when presented with something that walls it, set up entry hazards or screens or U-turn etc., it would cease to be risky. A pokemon with average speed and good bulk that can sweep slower mons and tank faster ones is also not risky (unless there is some exception such as an extreme special/physical bias). As such, we should try to make strong choices between offense or defense, direct damage or support, and possibly physical or special.

- we could use stats to provide a "reward" flipside to our risk. For instance, a 4x SR weak mon could have good bulk since it will still behave as a Glass Cannon whenever SR is present. Good bulk (and not as a tradeoff for other good stats) is the "reward" for mitigating your disadvantages.

- We aren't limited in our builds to a fast, frail attacker or a slow, tanky supporter. We could easily do fast support or slow direct damage. Take coverage away from the Glass Cannon and add a support movepool and you have a fast, frail, supporter (think Espeon). Sure, it's not as flashy as a glass cannon, but you could have some seriously sweet support options. As for slow direct damage, you could have a wall that focuses on slowly steamrolling the enemy through steady damage and negation of recovery, rather than focusing on all the passive support things that walls normally do. This would essentially be a stallbreaker/utility counter. The risk wouldn't be becoming setup fodder as much as other wall concept, but rather the fact that it takes a lot of time to do what it wants to (which is easily compounded by other risk factors).

- DK's Rhyperior-esque idea isn't that far off from Glass Cannon or Harmless Super-Wall ideas. While the latter are extreme biases towards offense or defense, something like Rhyperior is an extreme bias towards physical. I think this type of idea would be really interesting, since rather than associating risk and reward with playstyles, we are associating it with the more arbitrarily distributed physical and special pokemon. We could also swap an attack or defense stat for its special counterpart. One strong attacking and one strong defending stat, just not on the same side. This would accomplish a similar thing but would shuffle our threat list around significantly.
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Last edited by Scoopapa; Sep 16th, 2012 at 3:35:33 AM.
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