Awesome endeavor, Uber staff!
I can't really deny all that Jibaku have said about Double Team / Minimize, but I am pretty sure there are 3-4 mons that these Evasion moves would break, causing them to remain claused. DT can especially be annoying on BP teams if they can find a space to add it - the BP recipient wont have any moveslot problems.
I'm iffy about the prospect of allowing OHKO moves. As for the matter of risk vs reward, I believe it's reward outweighs the risk. Yes, it only happens 30% of the time, but when it connects it's an automatic kill. 30% is quite a big chance, when you consider that Scald burns and Focus Miss occurs just as frequently. I do not think a large miss:hit ratio is enough of a risk for letting it loose. Maybe if it had a lower accuracy or if it had some sort of side effect if it misses or used (25% recoil, recharge, stat drops, etc), then I would consider the reward vs risk to be more equal.
However, a bigger issue is "does it require any skill to use this move." To this I answer no. A relative newbie can spam Sheer Cold or Fissue and net OHKOs without much thought. OHKO moves literally puts the match in the hands of RNG, and I believe such a huge dice roll would not be viewed as desirable, especially in a tournament setting.
Last edited by Pocket; Sep 18th, 2012 at 3:52:58 PM.