Fire/Water
Must get the joke out of the way. I am not talking about a vodka pokemon.
Many ideas came before this, all of them focusing on a double weakness to fighting.
It is susceptible to most forms of passive damage. Burn is the only thing it doesn't worry about.
Resists Bug, Fire, Ice, and Steel.
Weak to Electric, Ground, Rock.
Damaged normally by the rest.
Both good and common STAB. Flamethrower, Fire Blast, Flame Charge, Eruption, Hydro Pump, Waterfall, Scald, Surf, Water Spout.
The biggest question with this typing is where is the risk? Dislikes Earthquake, Stealth Rock, and Thunder. Pretty common moves in OU. Unlikely to last long regardless of stats. Most FIRE and WATER moves are not very risky at all. Not a huge drawback to them. A few of <90% Accuracy. Water Spout and Eruption are dependent on killing the enemy before they can hurt you. Hydro Cannon and Blast burn have a recharge turn.
Fiery Dance is weak compared to most moves but has a chance to boost SPA. Brine is dependent on the opponent being under 50% HP. So, if the opponent has a decent/reliable healing move... There isn't a lot of risk in its STAB concerning common moves in OU. But maybe we shouldn't be looking only at common moves? Why not look at all moves and their risk/reward as well?
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