Join Date: Apr 2010
As Akela mentioned, Fire/Water would be an interesting combination for this CAP. I’m going to go into a bit more detail on this.
Passive damage weakness (applicable) – this type is vulnerable to all forms of passive damage, but is noteably 2x weak to stealth rock which means that the player cannot haphazardly switch in CAP 4 on a whim.
Good overall STAB combo (Kind of)– As far as super effective coverage goes, Fire/Water has it pretty good. Between them they hit seven types for super effective damage, namely Bug, Fire, Grass, Ice, Ground, Rock, and Steel. The Steel types are the most noteable on this list given how omnipresent they are in this metagame. This CAP would be able to hit all steel types for supereffective damage, including Heatran, while simultaneously threatening a large array of Pokémon including threats like Tyranitar and Virizion. On the flipside, it’s STABs are easily sponged by Dragons and Water Types, but its coverage can be rounded off with Return or the appropriate hidden power depending on whether we take the physical or special route.
STAB that cannot realistically be spammed endlessly for maximum impact[COLOR="rgb(154, 205, 50)"](Applicable)[/COLOR] – Like I mentioned above, the STAB combination is sponged by both Dragons and Water Types. On average, teams carry 1.5 Dragons/Water Types, so opponents would have several options to handle this CAP’s STABs, so blindly firing off Waterfalls or Fire Blasts would be a bad idea.
Lots of weaknesses and resistances (applicable) –Fire/Water is weak to Electric, Ground, and Rock type attacks, all of which are common coverage types in the metagame, so CAP will rarely have a truly safe switch in. However, the typing does give CAP a 2x resistance to Bug and a 4x resistance to Fire, Ice, and Steel, all of which would provide multiple switch-in opportunities considering the prominence of fire and water type attacks in this weather infested metagame and the popularity of scizor and volt-turn.
STAB on notable risky moves (Kind of) – I’m gonna exclude moves with imperfect accuracy here, because they don’t embody the risk we want to explore. Flare Blitz, Fire Spin, Overheat, Whirlpool. Clearly, Fire is the more risky typing of the two, but it should be noted that popular Pokémon are immune to Fire and Water type attacks thanks to their ability (Heatran and Gastrodon respectively). Anyways back on point. Should we choose to go down the physical attacking side, Flare Blitz would be the CAP’s most powerful STAB option. However, Flare Blitz does have an intrinsic risk in that it will quickly wear down CAP. Combine that with CAP’s SR weakness and CAP may not last too long into the battle if you choose to spam Flare Blitz. Overheat is like the fire type version of Draco Meteor, but for our purposes it probably won’t be used too much because Fire Blast is, for the most part the superior option.I’ve included Fire Spin and Whirlpool because they could potentially become risky options for our CAP, as it could allow CAP 4 to trap and eliminate certain key threats in much the same way as magma storm Heatran, but a mispredict could end up making CAP 4 somewhat useless/predictable for the rest of the game. But anyways, I think the major risk for CAP 4 in terms of its movepool, given this typing, would be Flare Blitz because the recoil/power could be definitive of the concept of risk vs reward.
Couple Things I’d like to emphasize
1. Yes, on the one hand there are a significant number of Pokémon that can handle CAP’s STAB combo. However, coverage can easily be rounded out with either Return or a hidden Power as mentioned above. Furthermore, the large number of Pokémon that can handle CAP’s STAB’s combined with its weakness to SR means that there is an added risk in sending CAP 4 onto the field as it may be easily forced out.
2. This Typing would give CAP 4 three 4x resistances to common attack types like Fire, Ice, and Steel. Since we are aiming for a more offensive spread for this CAP with somewhat unimpressive defenses, it would probably help a ton to have several safe switch in opportunities that the 4x resistances would provide.
3. Finally, a Fire/Water type would be able to get a STAB attack boosted in Both Rain and Sun, which would provide a significant incentive on weather teams in order to have some security option in case you lose the weather war, despite the typings other flaws.
Did You Stand Too Close To The Fire?
Last edited by forestflamerunner; Sep 19th, 2012 at 1:40:30 AM.