Ugh, once again I find that I don't have enough time to say as much as I'd like, but I'd like to throw Ghost / Flying out there. I know it's been suggested before, but I think it reflects an aspect of risk/reward that a lot of people are missing. A weakness is not, in itself, conducive to risk/reward. In particular, a weakness to Stealth Rock should, imo, be accompanied by a realization that it may make CAP 4 much too difficult to switch in, and immunities do a lot to remedy this. If you look at a lot of the Stealth Rock weak mons in OU, many of them are Flying-type or at least a typing that has lots of key resistances and/or immunities. The Rapid Spin immunity in particular makes the Flying type more relevant, since it would also give CAP 4 a risk factor against Forretress and Starmie.
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