Originally Posted by Fat GRs Cousin
Well, I have to say that in and of itself, Fire/Electric is a typing that admirably suits the concept. It has a hard time switching in, definitely, but it has ways of switching in too, which is excellent. It has very good, high powered and reliable STAB moves, which is a good deal more. So, yes, I will grant you that Fire/Electric possesses all the desirable qualities which you mentioned, and more importantly, those which I mentioned as well.
The point at which I begin to fall out of love with Fire/Electric lies in a number of traits which give me pause for thought. The first, though you may freely contest this if you wish, lies in the significant ease with which it can switch into a number of individual Pokemon - not just moves - without risk to itself, by virtue of its seven resistances. These include Scizor, Magnezone, Ferrothorn, Genesect (it actually resists just about everything Genesect has) in OU, and probably more depending on what sort of bulk we decide to give it. To this end, it is actually relatively easy to switch in on quite a few common OU Pokemon - this does not necessarily make it not risky (particularly as two of the four above have U-turn), but due to the discrepancy between resistances and weaknesses, I am wary of it.
The second point is that the typing itself is, well, inherently very usable. Seven weaknesses to common types is, like Celebi, both very useful and easy to work around, and delivers great benefits to the user irrespective of the risk of switching it in, purely by virtue of the strength of its unique typing (yes, I gather that Rotom-H is basically unusable in OU despite having Levitate, but that is generally put down to the fact that its only Fire-type attack is Overheat). Hence it is hard to gauge Risk when the typing is so good for entirely generic reasons - it is very good against opposing rain teams, for example.
On the topic of rain teams, though... this is the weakest argument I have against it, and I'm fully expecting you to disagree, so I'm not going to press on about it, but it's worth mentioning. In essence, Fire/Electric is quite a lot similar to the CAP that we have just done, Mollux... and if I'm honest, I'm finding it hard to see, from a process perspective, how we could make this one that much different from Mollux, given the similarities between the two (by "process perspective" I don't mean "well it won't have Dry Skin and we can give it Shell Smash, so it's different". I am aware that the end result will turn out different, but I am worried about having very similar discussions with regard to threats and counters, as well as the movepool).
As such, while I agree that Fire/Electric is an excellent typing, my niggling doubts prevent me from fully embracing it. I will admit though that of all the ones I didn't mention in the previous post, this was the one that tempted me the most, so if you'd care to argue further for it, please feel free! I am certainly willing to hear its case.