Originally Posted by Fat bugmaniacbob
words etc back
I appreciate your open mindness in all of this, inviting counterpoints should there be any instead of dismissing this as "I'm the topic leader and I say no". Anyway, they are all very understandable points, but I believe they can be worked around with enough effort and reasoning.
First, yes, it is given that it has many switch-in opportunities, having little problems with the threats you mentioned. However, I think there-in lies a key aspect you missed. Much like Ferrothorn and Magnezone in this aspect, CAP4 would have many resistances, but the Achilles' Heel of having 3 types that are the most common attacking types besides Dragon and Fighting makes them a larger issue than you'd see on first impression. While it does get to profit off of opportunities if one takes risk and succeeds, a mispredict can easily end this CAP's reign for that battle. Considering that Pokemon like Gyarados, Druddigon, and Politoed all hit fast and hard, it would be very hard to retaliate to their attacks. Should you use a Fire-move, they could switch into any of the former. You could attempt to attack with an Electric-type move, but therein lies the risk of them hitting you with a STAB attack under a Choice Scarf, likely to kill CAP4 assuming we don't make it bulky. Should you attempt a switch, there is a very good chance they would use that opportunity to set up or even switch themselves into a counter of what they predict you would choose. This is not even taking into consideration of the abilities that could be used against you, such as Arena Trap from Dugtrio to effectively screw you over with Earthquake or the Sandstorm Tyranitar sets up to further absorb attacks and proceed to either set up or kill you on the spot. My point is in all this is that while it does get many opportunities, CAP4 essentially has
to be in its ideal situations or it will effectively neuter your team's chance of ever grasping momentum in the battle.
Secondly, I thought of it myself, and to an extent I agree with you on that. However, I do not think the process would mimic itself to that of Mollux's at all. Aside from having STAB Fire moves and access to a few electric type moves, they would be entirely separate Pokemon. Mollux's concept was to take bad typing and make it usable in an unorthodox way: A specially bulky Fire-type that loves
the rain. CAP4, however, does not follow that avenue. Not only would it hate to be in the rain, but it will likely lack the utility and safety that Mollux has when dealing with threats. CAP4 is designed to be used to its fullest potential as something you can easily win with or lose with, a testament to the player's ability themselves rather than battle conditions and weather. Furthermore, Mollux was built to be bulky, which means that you are allowed to take attacks you weren't expecting when using Mollux. Its movepool, which consisted of reliable moves such as Recover and Rapid Spin, would likely not match CAP4's moves, more likely to be things like Sucker Punch and Belly Drum. As such, threats would be different to CAP4 than they would Mollux (aside from Tyranitar, perhaps), as the flexibility of the opponent being able to recover from mistakes are heavily different as well, meaning that Pokemon themselves would only be better suited to defeating CAP4 if they themselves involved risky payoffs, much unlike the stabler battles with Mollux.
All in all, even if it wouldn't be your first choice, I still think there's enough justification to at least slate Fire/Electric. It has plenty of potential to create a Pokemon that truly makes everyone in the battle actually think moves in advance before acting, unlike much of what I've seen from other suggestions. Thank you for your time.
Edit: With Birkal's input below, I thought I would just update on Skore's list of viable typings. Each of the following are immune to nothing and have a variety of resistances and weaknesses, and none of them are weak to three or more forms of priority.