So now it's time to get some of my thoughts on this project onto here.
I have been voting for a bug type since we started discussing CAP4 and I do feel like it's the way to go. I mean if we look at the currant bug situation in OU we would see that it's rather underwhelming with the only pokes that I could think of being:
Forretress. Wich is really only used for its steel typing, great stat distibution and its huge support movepool
Scizor. This guy is one that actually abuses the bug type but once again it mostly relies on its second typing to take hits and dish out damage (allthough the stab U-turn is extremely important as for scizor too)
Genesect. Sure he might be new but he has definetly made an impact on the metagame in the short time he has been around. He once again like scizor relies on his steel typing to be able to switch in but once he's in he is one of the only bug types that really abuses its stab bug type attacks. (mainly bug buzz or U-turn)
Volcarona. This is when the intersting things start to come around though. As you all probably know volcarona is a fire/bug type wich in my eyes is very hard to fit into a team and if it wouln't have been for what other tools volcarona happened to receive I don't think many people would even consider him for an OU team. I do feel like Volcarona is an excellent example of risk vs reward since with just one or maybe 2 quiver dances up you are set to sweep a majority of the OU metagame, but getting it in with its quadruple weakness to stealth rocks and a big amount of deadly weaknesses it isn't the easiest thing to accomplish.
So why is it that bug types aren't used more heavily in OU?
well to this question I don't really have any answears but I do have some ideas why it might be.
first of all there are alot of bad bug types in the game, thats just how it is (cause for some reason gamefreak doesn't like those cute things...)
The other reason which I'm gonna stick with as the most appropriate for this situation is that it's a huge risk to run bug types and usually the risk outweights the reward. For example look at Yanmega. It has a good movepool, excellent stats and TWO amazing abailities to go with it. But then we have the fact thats it quadruple week to rocks and has some common weaknesses which would give it a hard time switching in in the OU tier.
This being said I feel like bug types are a very risky type allthough people might argue with me and bring up the fact that there aren't that many risky bug type moves but why does the moves have to be risky when we infact has a very risky type that has to be played perfectly to give you the reward that you are using it for.
And for my final vote for what seondary typing I would like CAP4 to have I would probably have to go with either bug/ground or bug/psychic both which would be interesting to see in our current metagame and I feel like they both would work in it.
(I am a bit worried though aboot how useful the psychic type would be on the bug/psychic)
Also I know that this is not the right place to suggest this but I feel that if we go with a bugtype we should probably go with a physical set since it then gets the stab megahorn to work with. (which in itself is risky with its "low" accuracy)
Anyway hope that this helped you guys and that at least some of you agree with me that bug type would be a nice typing for CAP4 thx.